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I could go into this whole story about the community aspect of GW that kept me in that game, but thatâs a long thing.
To the point - Some players like myself have only kept up with this game for Guild Wars. Getting on discord chat and streaming, working through problems and such, it was a lot of fun. Without that, Iâve found myself wanting to play less and less, and last Monday I signed out of my account and donated all my gold to my guild.
Iâm just going to say that after the Monday and Tuesday âBut what about my tributesâ, I havenât felt so free in a long time. No checking the game every hour, no trying to figure out what glitch is happening, no checking âIs guild wars coming back?â. Literally nothing.
Itâs been a great whatever, 5, 6 years that Iâve played. I had a lot of fun being paragon in B1, getting through the delves, melting E12 with Diamantina and then Stellarix.
Itâs time I hang up my hat.
Yâall are a great community and too bad Gems WAS a great game.
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I loved the concept of guild wars but I feel looping teams on offense and defense destroy it as well as randomness of the initial lay out.
Create a static start board for everyone. So everyone starts at same point but then will randomly drop.
Extra turns. With wand of stats and other troops a team can be set up with almost infinite looping potential. For guild wars Iâd put a cap on extra turns based off round counter. So turn 1 you and opponent can each only get 1 extra turn. Turn 2 can both get 2 extra turns ⌠turn 20 can both get 20 extra turns. This way both teams get a chance in the beginning.
I liked how in defense you were rewarded for using unique troops. This should be applied to both attack and defense.
Itâs because you really did not win 5 days. The guilds at the bottom that end up on top itâs because they do not rush their players and end up with losses. I call that hurry up and lose so we can win the day but lose the week. The streamers I know stream everyday so those are not the ones doing their battles on the weekend. Itâs more likely people that work a job and some work 12 hour days. If you think you really won a day the best way to even see if you are ahead is take the score divided by completed battles to even see if you are actually ahead or not. The guilds that are taking their time are the guilds that are winning because they are not rushing their players into losses. You might try that instead of bashing the guilds that are successful but I digress
im with this 100%
What kind of weird conspiracy theory is that? People arenât going to risk losing, and the daily wins arenât worth anything. What counts is the weekly win.
I think you have to get over it to be honest.
Or alternatively, in my other game you can sign up for two GWs days of 6 and play against an equal enemy team. Say 3 people have signed up for your day youâll find against a team of 3 from a guild in your range.
But thatâs a whole other type of concept there, and the leader boards are only for bragging rights. You win points with your team, a win or draw gives you a multiplier of 1.5x - and with those points you can then buy things from a GWs shop.
Hi all,
Bramble and I have been furiously typing up a report on all the feedback given here so the team can look it over next week. Nimhain has also been popping in to read whatâs being said.
We will keep tracking new feedback and discussions happening here, and the discussion has been really great so far.
Thanks all so much for taking the time to discuss this together at such length and in such detail, itâs really constructive and useful information.
Weâre so happy we can involve you in this so early on.
If you celebrate it have a great Easter weekend, and if not, just have a great weekend!
My two cents, I didnât read everything posted so far, but here are my answers for their worth.
1.) What did I love? It was a group event going toward a group goal.
2.) What new features would I like to see. I would like to see guild wars become something fun and crazy as opposed to serious. Two guilds pitched at each other on a day. I would love for the troop selection to be random, I would love to see a point system where even losses earn points against a chart of rewards for the day, with a larger chart for all guilds involved for the week. (For example, perhaps two combatants get the challenge (one of many possibilities that they get somewhat like you have PVP but with the character choices being even more limited or we will see what is already happening in PVP where once again only the best teams are being used.) of 4 commons vs. 4 commons. Player A wins and Player B loses. (This is determined by the two players playing against each others defense team and the player with the higher score wins.) Player A earns 10pts and player B earns 5pts. Those totals are added up with all 30 members of the guild giving you a range of 150 - 500 points. Daily rewards are based on that score and that total score is added to the weekly score (6 days). At the end of the guild wars, all guilds total their points and compare to a chart that has a score range of 900 - 3,000 with every one hundred points going up giving a slightly and truly only slightly better reward. (Giving huge reward differences is one of the reasons a lot of guilds donât like playing guild wars as it favors the already established , more powerful guilds.) The ranking of the guilds can still be handled as they were with the old guild wars after that.
3.) How often would you like Guild Wars to run? For myself not at all. But I recognize that some players do like it, so perhaps quarterly. This would give your team enough time to determine some cool random fair match ups of different troop types/rarities.
My biggest problem with guild wars is the guild toxicity. There are some guilds where every player loves guild wars, there are some where everyone hates guild wars. Those guilds tend to be find. The biggest problem are guilds with mixed players that care and donât care and this creates a rift in the guild where the ones that care more tend to get upset if the ones that donât do not score âenoughâ. While this is not your fault per se, people can freely choose to join/leave guilds, it is an environment that you have set up and can do something about it.
One of the greatest joys I had from old PVP was dialing up my three teams and seeing a goofy team of exploding characters or dynamite goats or 4 mongosâŚit brought a little levity to my day. That is currently gone with the current version of PVP which feels like I am playing twice or even three times as much to get the rewards to move my high level character forward. You could bring that levity back to guild wars instead and keep the PVP as the hardcore side of things now.
Games were meant to be fun not work. Just my two cents, and that is about all that it is worth.
Have a great Easter weekend and a I hope everyone has a great day. ![]()
The Gray Ghost.
You know what i dont want? This. No one should be pining for the return of color restricted guild wars when this is what you have to look forward to. Oh i can beat it sure. But its usually âdo they get a match from their empowereds to start the game?â If they do I just quit the match because ill be dead two stellarix casts later.
Then you now have takshaka. If guild wars has to come back it needs to be overhauled because if the old guild wars comes back as isâŚwell lets just say we will all miss when doomed tomes were the most annoying thing
Using a Blood Frenzy zone with 50% higher enemy stats doesnât really help prove a point.
You can only use a troop on defense once each week without losing points, so itâs not like youâll see Takshaka spam either.
Thereâs also a lot of answers to Stellarix too, but itâs the opposite of slot machine, go fast win mentality of pvp.
Takshaka and Stellarix are strong, but some of these posts really blow it out of proportion.
I hated the doomed tome spam from guild war. I think you will see stellarix spam in a new guild wars and takshaka when able.
And i think it will be infinitely worse than doomed tomes ever were. They cannot bring guild choreâŚexcuse me war back as it was with these new troops
- Get paired vs. a highly active/competitive Guild for the day
- Every person in that Guild is running only one Empowered Wand Of Stellarix defense team
(30 users / 6 days = only 5 per day) - You roll individual battles exclusively against those Stellarix teams
Curse you, RNG!
- chances of 30 people in a guild having stellarix is very low
- if you decide to stack everyoneâs stellarix on defense on one day, then you wonât have it on the other days
- it shows up as a defense for a guild that didnât need that defense.
congrats
HahahahaâŚcan just fill the other days with Diamantina and TashakaâŚ
In high level brackets there wonât be no Stellarix nor Takshaka. People know that these troops are too vulnerable to freeze so they wonât add them to their lineups.
I understand these Stella/Shaka teams are annoying to deal with in the current PvP but trust me when I say all these can be countered if you just slow it down and think for a counter. Also, fight fire with fire gets you pretty far when it comes to fighting against empowered/book builds. There is a reason why top users go 30/0 in war after war after war.
There was nothing wrong in the old GWs gameplay and how it was structured. The reward system needs an overhaul though, something for the lower guilds to fight for you know.
Also it baffles me how some people are just âyes, remove whole guild warsâ. There are entire guilds out there who only play this game for Guild Wars and this period of no war has been very boring to them. If wars really get you so upset, then just ignore them. Case closed. No one is forcing you. And if they are, then it is time to find another guild who treat GWs as no mandatory event.
I mean I dislike Arena event, itâs not very rewarding to me but I am not shouting out loud that the whole concept needs to be removed because I acknowledge there are still folks out there who enjoy the game mode. I just treat the Valor event as a free weekend! ![]()
Someone forgot wand of stars. Which everyone has. They will just bless the freeze away
I agree with you on both points. But it occurred to me when reading your post, that maybe the reason some people are so bitter about GW is the thing you noted about how thereâs not much in it for the lower ranked guilds. So it starts to feel a bit like the elites versus the plebeians.
If they revamped it to dole out better rewards further down the line, that might help some. And yes, obviously, the top guilds should get the top rewards. But it needs to be adjusted so that it doesnât feel pointless unless youâre at the top.
Diamantina doesnât have that double cast danger that Stellarix has. Diamantina was already an option for the longest time and yet wasnât seen as a defensive threat. Honestly, go ahead. It just opens up freeze options on all 6 colors for the opponent team, slowing books down.
Takshaka may as well be treated like a weaker Ctharrasque/ZuulâGoth since its vulnerable to freeze and stun will take that 3rd trait off, but may not even get any one shot off. If that risk sounds good to you, feel free to include that singular Takshaka on defense.
Now that another player who was looking forward to the guild war has just left us, I have to write something.
Firstly: GoW is a great game that I have been playing for 3.5 years.
This is due to the different game modes. In the beginning I wanted Mythic cards and gold; later I was happy about the first Pure Faction; I thought it was great to have over 10,000 trophies in one week - and especially the first 30/0 in B2 is unforgettable.
It was always a goal for me to be Paragon in B1 one day. And that keeps me in the game.
The Guild War is the only mode where you can lose - maybe thatâs why itâs so polarising.
I love streaming with guildmates, looking for the perfect counter and the best move. I still find it exciting to click âto battleâ in GW and look at the start board - cursing or grinning, depending.
A bit of luck is part of it, thatâs okay too. Itâs the same with poker, scrabble and roulette. But if the players in the higher brackets generally play no worse than 28/30, itâs not just luck.
I think once a month is a good frequency, as there are often long nights in the stream.
Changes that I think are necessary: Equal rewards for all brackets; sentinels should be compensated. How about an orb for winning the day?
I canât imagine elements from the new PvP right now. Definitely not talismans! But perhaps it would actually be exciting to have other restrictions. Like in the outer ring, where defence and attack would then be tied to the specifications.
What we need is a challenging game mode. I donât want to see any more great players go, and looking at the rankings makes me sad at the moment.
