Guild Wars Going Forward

Teaser… I’ll need to start looking for my dusty war harness :scream:

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Please ask some players for feedback on the design before you start coding. Probably your beta testers plus leaders of guilds or guild families that take Guild Wars seriously.

You have a terrible reputation for ignoring feedback from beta testers. I get that, beta test is far too late to discuss design decisions with the player base, the coding has been done and time is money.

Many players are hanging on, waiting for Guild Wars to return. You need to get this right, my fingers are crossed.

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Stings! Better be some :exploding_head: GW.

Ya beach, I’m quoting my own post. What about it? I’m the :beach_umbrella:who is worried this game will be :headstone:before GW2.0 is done

The truth:

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A post was merged into an existing topic: 8.3 Epic Burning Chests Update Patch Notes

I sincerely hope that Guild Wars is not monetized in a way that provides benefits/boons as this should be the ultimate pure mode of a test of skill.

The best guilds should be based on merit and not how deep their pockets are. Well just my thoughts. Interested to hear from others.

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I suspect that Guild Wars monetization has already happened quite a while ago, with Immortals. Purchasing them all the way to level 30 is a huge power spike, especially considering some of the improved traits that can’t disabled in any way.

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I fear that guild wars is monetized as well and have already expressed my opinion to the community and my guild.

Immortal Ossifer is a perfect example of “pay to win.” Cursing and stunning all enemies can be completely devastating, and thanks to epic burning chests, people can target that goal much more easily with their credit cards.

My hope–don’t allow Immortals for guild wars and keep the game mode as fair as possible with no monetization. One of the only advantages a person should have is team score. And I have been through absolute hell this past year in pvp always being in the top 6 on Switch, and I can honestly say that it’s not that much of an advantage.

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This is why we really wanted to post so early to ask you all for your feedback on old Guild Wars so we could use that feedback to inform the rework design choices!

We’ll definitely be keeping an eye on any thoughts and comments you have once more details have been dropped!

It’s incredibly important to everyone, community and the development team, that we maintain the integrity of “pure” competition in Guild Wars, otherwise we could just make a new event instead.

There was a minor P2W element in the old Guild Wars which was Sentinels.

I was not unhappy seeing the plans myself for the rework (I’m actually really keen for it). That is not to say I expect everyone to be instantly inlove with it or that there won’t be some people who don’t like it - we can’t please everyone but I do hope a bunch of you are as excited as I am for it once you hear more.

I was on high alert for P2W elements, but I felt I can relax :relieved:

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I still recommend that you share the design documents with some experienced players.

I imagine that the goals are difficult to balance: something like needing to be as challenging as before, but with a greater variety of defences and with less reliance on empowered converters. (In fact, if those are the goals, it sounds near impossible.)

Involve players now to ensure that your design meets the goals. Good GW players will almost certainly be able to (politely and constructively) point out flaws before any code is written and help refine the design.

I have worked on many software projects. Projects that involved customer representatives during the development process were amongst the most successful and enjoyable to work on.

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Dear, dear Kafka.

You said again and again that Guild Wars would be back before this year (2024, for the record) would end. This after months of vague hints to “bugs” hampering a perfect experience. You so wanted us to have a no-bug perfect experience.

How fast do you want our feedback? Because you have 26 days left. Or, you know, you can simply say you lied for months.

You can stop now. Thank you.

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It’s more of the same B.S… You’re telling us (again) that guild wars is in the making, and you can’t tell us when it will be done, but someone will let us know by New Year what they think of our feedback and maybe an approximate time of when it will be ready?? This is not an update; I don’t know why you bothered. Can’t you just give us a real update? Your lack of player consideration is becoming increasingly more obvious.

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I feel like we’re having a miscommunication, we’re posting more details to the forum later this month for the wider community and we’re planning a community beta round for the update as usual :slight_smile:

We involved the community early because, agreed, it’s better to have some community feedback in the process and we wanted it earlier and wider spread than we normally do it.

So, I feel like you’re baaaasically asking for what we’re planning to do anyway, and we’re having this back and forth despite agreeing with each other. :sweat_smile:


I am trying to be as transparent with timelines and provide you all with an update as it’s being requested so I’m giving you what we have right now:

That is, Guild Wars will be the first update of 2025 (8.4), we’re wrapping up some more details - this is actively still being worked on. You can expect for us to share that info with you closer to Christmas when we have it for you :slight_smile:

We made a post about this, but I can’t for the life of me find it. Either way, the update about it should have been posted in this thread so if it’s gotten into an off shoot guild wars thread or we forgot to cross post into this thread I’m sorry.

Basically, the update release schedule got pushed out so it wasn’t able to make it into this year.
We also didn’t want the Guild Wars rework to be released very close to christmas.
This gives us more time to discuss the rework with the community and not drop it over the holiday period when we may not have a full team available if something goes wrong.

Part of being able to tell you all about Guild Wars rework and get your feedback from earlier in the year is that we’re involving the community much earlier than we ever normally would.

Over the course of the year a LOT has happened and things do change from the start of the year to the end of the year because, as we all know, life on this planet is not a smooth, predictable thing.

This does not automatically mean you were “lied” to.
We’re not a bunch of malicious people sitting around some board room table tapping our fingers together and laughing maniacally about how to be obnoxious to the people who make this game what it is - the community. I hope you enjoy the visual though lol

On the contrary, we communicated earlier than usual, have been involving the wider community in this process before the release, which we don’t normally do. But it means you now get to see the plans change, when normally you wouldn’t be aware that something in the schedule had to be re-arranged or things got pushed back at all, because you wouldn’t have been involved in the process.

The only reason you don’t have more information yet is because as I mentioned, Sirrian and Nimhain are still locked in the dungeon sliding us their work under the door.

The problem with comments like this is that it makes it harder for me to get the authorisation to involve the community early and share more info pre-updates. I think this is important for you to know because you want to be involved as much as possible.

Also this is sort of more a general comment, not specifically directed at you Courtard, you just gave the most recent example of it about a topic we involved the community on much earlier than anything else we’ve done.

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Hola, le mando lo que pensé y guardé para compartirlo con ustedes para dar ideas para las Guerras de Gremios. Ahora que parece que avanza algo la historia.

Os lo copio en mayúsculas, ya que juego con el móvil y las letras me cuesta leerlas.

PROPUESTA DEL CAMBIO DEL SISTEMA EN LAS GUERRAS DE GREMIOS

SIETE PUNTOS DE CAMBIO:

  1. EMPAREJAR SOLO GREMIOS CON EL MISMO N° DE JUGADORES

  2. RESTRICCION DEL COLOR DE TROPA Y ARMA POR DIA DE GUERRA

  3. RESTRICCION DE USO DE TROPAS Y ARMA, EN EQUIPOS DE ATAQUE, POR DIA DE GUERRA. NO SE PODRAN REPETIR EN LA 2° BATALLA, NI SUCESIVAS BATALLAS DEL MISMO DIA. AL DIA SIGUIENTE, PODRAS REPETIR LAS DEL DIA ANTERIOR PERO SOLO UNA VEZ, COMO EL PRIMER DIA

  4. FORMAR TUS EQUIPOS DEFENSIVOS. Y QUE SALGAN LOS PUNTOS QUE OBTENGAS POR BATALLA GANADA, NO SOLO LOS PUNTOS DE LOS EQUIPOS DE ATAQUE

  5. CREAR 6 CATEGORIAS DE RANGO CON 5 JUGADORES CADA UNA (SEGUN PUNTUACION OBTENIDA EN LA ANTERIOR GUERRA DE GREMIOS)

  6. SOLO PODRAS COMBATIR CONTRA EQUIPOS ENEMIGOS DE TU MISMO RANGO. NI POR ENCIMA, NI POR DEBAJO DE TU RANGO. AUNQUE TE PUEDAN TOCAR JUGADORES CON MAYOR O MENOR NIVEL. PERO PARA ESO ESTA EL RANKING DE GREMIOS Y EL EMPAREJAMIENTO SEGUN N° DE JUGADORES

  7. QUE DEN MEJORES RECOMPENSAS… TANTO A NIVEL INDIVIDUAL POR VICTORIAS CONSEGUIDAS EN EL DIA, COMO A NIVEL GRUPAL POR SER EL GREMIO GANADOR DE ESE DIA. MAS LA RECOMPENSA FINAL DE LA SEMANA, SEGUN CLASIFICACION DEL GRUPO DE GREMIOS

Espero lo tengan en cuenta.

Gracias y un saludo a tod@s.

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Kafka Defense Force here… :stuck_out_tongue_winking_eye:

I could be wrong, but I don’t recall Guild Wars being promised in 2024. I do recall a post that the devs HOPED to have it released in 2024. But promised repeatedly? I don’t remember that.

Again, I may have missed something, would love to see linked posts if it was in fact stated more definitely and I missed it.

Either way, plans can change, Kafka is communicating about it actively, and I for one do not want a half-baked revamp released within 26 days.

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So “comment like this” are the problem now?

How about that, you stop using cutesy phrases as “hidden in the dungeons” since we aren’t kids, and post the real, actual situation of what you’ve done about Guild Wars in a year? You have something to show, yes?

Then the community can give meaningful feedback.

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From my perspective: yes, they are.

Kafka’s been making very noticeable efforts this week to reach out to the community here, to try to rebuild trust and reopen communications, and to try to provide more transparency into how features and bugs are prioritized. This feels like a major shift in her role – or at least in how the time in her role is spent – and to me is a very welcome change that could be very good for the community here.

So: as community members here, we have a choice. We can lean into this, meet Kafka halfway, accept that she is genuinely trying to tell us all she can tell – and accept that yes, of course there are things that she cannot reveal freely – and maybe the community can move towards having a better relationship with the studio to the benefit of the game and to all of us.

Or: we can lean away from this, insist that Kafka is a bad actor, assert that we are being lied to, reject explanations that we don’t like and demand that everything be explained to our full satisfaction; we drive Kafka away again, and the community can remain toxic and isolated.

Our choice. I know which I’d prefer.

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Honestly, yes. I’ve been extremely angry with the way this game has been going and I’ve made my dissatisfaction known. But there’s absolutely nothing to be gained by going completely over the top and calling them liars. Please cite your sources/provide screenshots for the ostensible lie in question.

I feel like most of us who’ve ever worked a customer service job of any type in our lifetimes know that the person who’s interacting with the public is rarely (if ever) the person who actually makes the ultimate decisions. So when you abuse them, it might make you feel better (though, does it, really?) but it accomplishes nothing but spreading more negativity through the world.

It’s true that this is a smaller company so in this specific case, Kafka probably does have more influence than the average Cx representative, but that still doesn’t make them the ultimate decision maker. And even if they were, calling someone a liar is hardly a good way to get anyone to be interested in helping you.

So yes, comments like this are a huge problem. Also, just on a human level, don’t be a bully.

I don’t know if I even have words for how ridiculous I find this complaint. We’re all people who are here because we’re playing a GAME - having a little bit of whimsy with the language is fun. Don’t be a killjoy. There are plenty of real, valid complaints to make with this game. When you pick at meaningless semantics, you just weaken your own argument by coming across as petty.

Also, everything Maisie said.

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100% agree with you there and I also have noticed the increased attention, time and detailed responses that Kafka has made here in the forums.

It’s pretty obvious that there they are genuinely and sincerely caring about us as players and trying their best to provide as much information and insight as they can.

They did say that Guild Wars is being worked on and a few days later, we also have evidence of this from the spoilers channel. :star_struck:

Overall it’s been a very positive week - the update which has ZERO $$ offers and now the increased presence of the CX team via Kafka. :smiling_face_with_three_hearts:

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I am torn here. The recent unprecedented effort by Kafka to communicate is quite welcome , that much is true and credit where it’s due it’s a nice positive change.

But (cause there’s always a but)

This for me is kind of closing the barn door after the horse has escaped and it may well not be but I myself perceive it as a desperation attempt on the company’s behalf because they have driven away so much of their players. Because what we are praising is a customer service rep that is actually engaging with the customers. Which , I dunno, is kinda the whole point and the bare minimum of what one would expect.

On the other point of lying, without going to check sources so not pointing fingers at any particular Dev commenting, the following are just off the top of my head… (just an edit note, the first 2 below were patched/fixed but were issues at the time they occurred. Scary to think #Weavergate is being forgotten)

Arachean Weaver is 100% in event chest, we are all just victims of bad RNG. We have checked and our systems says it’s dropping. Go ahead and spend your event keys (I dropped over 2500 chasing it)

Dungeon rooms are completely random, every possible combination has equal chance to win. (Oh except for 1-2-3 that’s hard coded to never be correct. Not something odd like 2-4-5 but literally the first 3 rooms that people would default to. Hence my lack of dragonite for the first few months)

All bans are 100% looked at by humans. And checked into thoroughly. Also no “auto ban” system exists, all bans are initiated by a human. As someone who was banned for Christmas for …checks note….using a Christmas troop in a team. I found that one particularly galling as I missed out on our Christmas gold drop that year.

These are the 3 that come to mind. There’s likely a bunch more ranging from miscommunication to downright misinformation but those have stuck with me. Which is why, for myself, it’s going to take a LOT of things to make up for the, Again in my mind here, blatant distrust I now have for this game and its creators.

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