Guild Wars Bracket System - Has it been addressed in 3.3?

An unacceptable, not to mention condescending, response given the multiple users who also jumped on this thread with additional minor suggestions (that wouldn’t break the system in a future patch–nobody here is talking about the past except YOU) and have been continuous grievances since the implementation of Guild Wars.

Since “you’ll need to run it for a while” every three weeks (even though nothing has changed in the event type from when it was one week), we shouldn’t expect any changes even though the problems with Guild Wars were numerous and presented to you all since their implementation–fixes were promised for them prior to 3.3.

Since there are 52 weeks in a year, and you’ll be running the event every 3 weeks as was implemented in 3.3, should we expect that things will remain entirely the same for 6 cycles, more than 4 months; 9 cycles, 6 months?

When you say “in this new system” what you mean is, “in this new economy.” You’re not fooling anyone. It’s no wonder a development company based out of a country with the globe’s largest number of gambling addicts and the largest casino gaming industry has managed to provide the same level of customer experience and money (and time) loss when compared to any positive value provided by the company. House advantage built right in, and you’ve partnered with one heck of a company to milk the $$$ for all it’s worth with 505 as the publisher.

I can’t wait until the laws that are beginning to pass globally requiring legal mandates of loot box odds and actual monetary returns on real-cash purchases in video games using the ‘freemium’ video game model to unfairly scam consumers pass and you’re actually forced to be transparent as a company in order to operate in the countries you do (as was recently seen with Blizzard/Activision in China).

When that day comes, you’ll probably adjust the entire economy to make it appear as if it was ‘this fair all along,’ but personally, I hope that the pirate ship you’ve got so overloaded with actual currency from predatory transactions sinks straight-up Titanic style with all of your careers going down with it.

Oh, I can hardly wait! You know Canada is the next major economy where it’s going to happen, right? That’ll really suck for you… But until then, you’ll continue preying upon consumers while hiding behind frequent answers of, “well, there’s more to consider and our publishers have a very long, drawn out process for in-game changes that impact the game’s economy” (like I just witnessed on a pathetic excuse of a “community engagement” Twitch stream).

I can’t wait to be through with you all. My only regret is having invested enough money to get to VIP 7 and having to lose some of the quality relationships with people I’ve met through the game who’ve continuously hoped to have a receptive audience from developers but are continuously left disappointed in the reality that comes to fruition and the treatment of the very people you should value most–YOUR CUSTOMERS. We’ve chosen to invest hundreds and in some cases thousands of hours into your casino-disguised-as-a-game (without any chance of return) over the years, let alone the money most of us have put in. What have we purchased and spent our time on exactly? False promises of exciting futures for the game and a brutal reality that even once something seemingly new and potentially exciting is released it won’t work and your customers will be your actual beta testers for the next fiscal quarter (or three).

It’ll be a sad day when we all uninstall and walk right out the door of the corrupt and parasitical 0% return casino realizing what fools we’ve been and for how long.

-micdrop-

6 Likes

I’ve been vocal about my dislike of the new game modes and the nerfs and whatever, but this reply is completely insane to me. If you don’t like it that much, quit. I don’t like it that much sometimes, so I vent for a little bit then log off for a few hours, or the day, and I come back again and am in a better mindset.

This is a free game that is always going to screw the players while telling us that we’re getting something to compensate for everything we (quote don’t know unquote) that we lose like every free game before it and every free game after it.

2 Likes

How disrespectful. You chose to spend money on this game nobody forced you.
Joke’s on you, lol.

2 Likes

While not in this situation myself I have wondered how new guild (or guild in their situation) is ever suppose to catch up now with bracket system as it was before GWs became every 3 weeks. One may not like the OPs wording but he does bring up a very valid point. It is something to be looked at. I mean the math is on his side. It just would take too long.

3 Likes

Then maybe GW should be reworked to have a weekly leaderboard that resets itself just like Invasion/Raid Leaderboard. With this new time-frame for the events it could work.

There are, of course, a lot of details to be addressed in such change like the scores for each battle, specially because it makes the whole event much more engaging but at the same time demanding.

1 Like

I understand your point. But when we have been rising from Bracket 164 to Bracket 61 in 6 months, this is what we are still facing (screenshot taken today).

“A guild”, consisting of one player.

So do you think it’s a working system when a guild of 30 players needs to play for a year, let alone 3 years in the current 3-week system, in order to get where they belong?

More of my thoughts and insight from the system here:

7 Likes

If you removed some rights from a halfway-dead guilds it “might” make people move to other guilds, honestly active but casual. As it is people in all kinds of guilds struggle with recrutation and it’s not fair either. Perhaps 10 players is too much of a restriction but 5? Should be a resonable number. I am also seriously fed up with people who create guilds and in two weeks abandon them, making the pool of dead and halfway-dead guilds in automatic search grow even more. Not everybody like to search for a guild on chat and silent but active members deserve to grow in good guilds too.

3 Likes

Just to be clear, this guild or these members may have only brought this to the devs attention on January 30th but members in my guild, Gems of Thrones, submitted tickets about this over 4 months ago. When those seem to be dismissed (the response I got was pretty much work hard and one day you’ll get there) one of our members (Bolatsi) started a thread in the forum on January 8th.

January 30th was by no means the first this issue was raised. Just sayin.

5 Likes

The lower guilds aren’t scoring over a million points. For example, this week in bracket 61 Gems of Thrones has 616,680 points. That is higher than the number 1 guild in bracket 1 as of the typing of this. There is another guild in this bracket that is at 89,047. Using the pure scoring system, during the next GW’s that guild would be moved into a bracket with the 9 guilds that scored closest to them. Making it a competitive battle. If the next GW round they score 216,000 then they should be placed with 9 similarly scoring guilds.

By doing it this way I feel it places guilds around exactly the same level of players. They will be of similar experience level with similar decks and statue rank.

If we were moved to bracket 1 next cycle based on score we would probably see a drastic decline in our overall score because our statues aren’t complete yet. Which means the next cycle we would drop to similarly scoring guilds.

3 Likes

That is EXACTLY how it should work. That weeks work gets rewarded. Your guild slacks off, you get less rewards IMMEDIATELY in the rankings.

2 Likes

I think that would make the leaderboards churn like crazy. Also you would be able to deliberately loose most of your fights one week to get to the bracket 1 after spectacularly winning all your battles the next. Still the system needs a revision. Perhaps what I proposed feels unfair but I think there should be a requirement of 5 different players to fill positions of a Soldier, Vanguard, Herald, Champion and Paragon. No level requirement so if 5 friends created a guild on a first day of playing - so be it, let them participate. But no solitary players - it’s called a GW for a reason, isn’t it?

1 Like

You can not go by points alone as stated above because not all guilds face equally hard guilds. By this scoring a guild in dead last fighting a cupcake schedule could leapfrog every other guild that fights a killer schedule of guilds. What is to keep a guild from doing 1 match getting points on the board and then not doing another all week to intentionally drop to fight the cupcake schedule?

1 Like

They would have to remove half dead guilds entirely. They should be disbanding guilds where people haven’t even signed in for 3 months. As well as eliminating 15 and less member guilds from guild wars top brackets.
How about they do ANYTHING as opposed to what they currently are… which is nothing.

Not exactly nothing. They’ve moved it to every 3 weeks to make the problems a little less pressing. Much like gnomes, the community was partially responsible for creating these issues. Guild Wars was originally going to launch without the brackets. And guilds do have to register for guild wars, that is how they keep dead guilds out, but zombie guilds that only have 1 -5 players left, are another matter. A minimum number of members for each bracket may help things, or it may just increase the number of bots and alts.

Less pressing for them… that’s hardly a solution.

The first thread I can find on the forum was created in September… so definitely the end of January.

https://community.gemsofwar.com/t/we-are-in-the-wrong-brackets-since-reset-of-guild-wars/30961

I may be wrong but I think that our sister guild has submitted a ticket for that same reason last summer too. They were created in July 2017, have been winning their brackets by many hundreds of points in which until now and are still not even in bracket 100. It will take them forever to reach a bracket that fits their real level.

I think that all the active guilds that have been created after GW was released face that same problem.
It is just sad that devs don’t care.

5 Likes

Wow, this is critical thinking.
I don’t completely subscribe, but I appreciate!

2 Likes

Starting over in a new guild ranked in the high 600’s, I feel the same as the OP. I realize this can’t be demanded but I would appreciate not having to spend 5 years to climb out of these ranks. Maybe a percentage based judgement of how many brackets a first place position the guild would jump based on how many points are earned compared to others in the same bracket. There are a lot of dead guilds that should be cleared out but some of those guilds still have active players in them that either don’t care to compete or aren’t high enough level to compete or only have 1,5 or 10 members which couldn’t compete with a full guild.

Again, it was my choice to move to a guild that is low ranked (and I wouldn’t change that decision), I am just asking for some consideration to speed up the process.

13 Likes

The competition may be much easier in the lower brackets and therefore easier to score higher however any guild getting advanced to a position based on score but wasn’t really able to hack it would quickly find themselves on the bottom rung of their new brackets. The situation would resolve itself in a few guild wars vice it taking over a year for a new active guild with competitive players to rise from bracket 200 to 100 having to fight their way through droves of inept, inactive, or one person non-competitive guilds.

The notion that they need to keep it the way it is to “not exclude guilds with few players” is preposterous. Many of those guilds aren’t even competing. I see zeroes for guilds in our bracket, the bracket above us and below us practically every guild wars. That’s not keeping it fair for those guilds it’s taking up space higher up on the leader board that could be filled by a guild with active members actually participating in guild wars.

2 Likes

As I said before this would promote cheating by throwing a week to drop down to get to the easier guilds then demolishing those guilds to get to the top.