Guild event scoring/rewards

I’d like to add that even for seasoned guilds with required event participation the new scoring is hard and most of all - time consuming! I’ve got two accounts, one in a guild that has completed every event practically forever, and one in a guild that usually reached reward 10/11, depending on the week and event. The lower guild is able to reach 10/11, but it takes more effort from people who play, more event tiers purchased, than before, contrary to what the devs promised. The higher guild still finishes the events, but it’s no longer on a Friday (so that we can have a free weekend), it’s usually Saturday evening or Sunday after weekly reset. I know that having two accounts is my choice, but in all honesty - people are EXHAUSTED. Even those who only have one account. I have two because I wanted to help younger players, just like Schaafy. But this is getting harder and harder, and more time consuming. And, in all honesty, without players like us, who make it a point to HELP the new players, the playerbase would be shrinking even more than it seems to be shrinking at the moment. Do you really want that, dear devs?

My take is this: it takes MUCH more time to play the battles needed to reach all rewards, but it is also more time consuming to reach the old 10/11 (not to mention the optics - 10/11 out of 12 doesn’t look bad and promises that if people grow, that last reward WILL be within reach. 10/11 out of 16 - this looks horrible!!!).

We should now stop for a moment and think WHY. Why is this all taking so long?

  1. event medals were taken away - battles take longer
  2. we have to play more battles altogether - and the difficulty spike is the same as before, so we play more battles with higher difficulty levels - and so, battles take longer
  3. in ToD - the forced use of event weapon is BAD BAD BAD, effectively forcing us to create a 3-troop team - making it all take longer, again
  4. in invasion - the number of towers to kill, even with score doubling, is absurdly high;
  5. in Journey - the players are actively punished by lower score when the battles get harder - and now we need to play more battles than in the pre-7.0 version
  6. the only event which hasn’t suffered all that much thanks to how scoring is designed is Raid Boss, but it still takes many, many difficult battles per person to reach rewards.

All the above - takes more than the new-ish players have to give, both in terms of troops (and stat points) and gems for tier purchases.

We got double scoring, but the points needed to reach the new 13-16 rewards (and in all honesty, even the old 12 is now harder for the people in guilds where not everyone buys in high tiers and plays everything) are much higher than the double scoring. Not to mention the effort. It takes so. much. time. So much time. So, so much time. I practically haven’t played PvP (except Vault weekend and getting to tier 1 on Sunday) in weeks, or months, ever since 7.0 I no longer have the time, because weekly guild events take so much of the time I can dedicate to GoW. I no longer have time to play any explores. Is this really intentional? Do you really want to burn out your players?

Dear devs. We are people. We have lives. Work. Friends. Children. Parents. We have reached the point where people have to start choosing: friends in real life or friends in the game. And no, buying headstart offer to ease the grind a little bit isn’t a solution for most, even for those who do spend money on your game.

These new rules in guild events are not just unfriendly to those guilds that didn’t previously complete the events, they are out of touch with reality and with how much time people can dedicate to what is, for all intents and purposes, a match-3 game with extra twists.

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