Guide to Traits - 1.0.8

TRAITS & TRAITSTONES

Hello everyone! Sorry I haven’t had much time to participate in the forums lately, but here I am with a new guide for this beautiful update!

1.0.8 has introduced a trait system which require a bit of explanation.

TRAITSTONES

From now on, you can get new resources called “traitstones”. These are special items that you can get to improve your troops. You can get them from chests or from battle.

Opening a chest:

At the end of a battle:

There are different traitstones you can get, so let’s detail them before going into what the actual Traits are.

Traitstones are divided into several categories: Minor, Major, Runic, Arcane and Celestial.

The Minor, Major and Runic Traitstones are all linked to Mana Colours: Water Traitstone (Blue), Nature Traitstone (Green), Fire Traitstone (Red), Wind Traitstone (Yellow), Magic Traitstone (Purple), Earth Traitstone (Brown)

The Arcane Traitstones are a bit more varied:

  • Arcane Stoic Traitstone
  • Arcane Swamp Traitstone
  • Arcane Blood Traitstone
  • Arcane Blade Traitstone
  • Arcane Spirit Traitstone
  • Arcane Shield Traitstone
  • Arcane Stealth Traitstone
  • Arcane Beast Traitstone
  • Arcane Light Traitstone
  • Arcane Venom Traitstone
  • Arcane Forest Traitstone
  • Arcane Rage Traitstone
  • Arcane Storm Traitstone
  • Arcane Dark Traitstone
  • Arcane Lava Traitstone
  • Arcane Summer Traitstone
  • Arcane Plains Traitstone
  • Arcane Mountain Traitstone
  • Arcane Death Traitstone
  • Arcane Skull Traitstone
  • Arcane Deep Traitstone

The Celestial Traitstones seem to stand on their own, with no specific description attached to them.

TRAITS

You can use these Traitstones to give your troops what are called “Traits”. These Traits are improvements to your existing troops, granting them access to new special passive abilities during your matches.
You can have up to three traits per unit, although these are predetermined by the game, meaning you can unlock them but not actually choose them.

You can find what traits are avalaible for a unit either by looking at their card, or by going into the crafting menu.

On the unit card:

In the crafting menu:

Now, what are these traits like? Let’s look together!

  • Stoneskin: 50% damage reduction from Skulls.
  • Fast: Start the battle with 50% Mana.
  • Armored: 25% damage reduction from Skulls.
  • Reinforced: Recover +1 Armor at the start of the each turn.
  • Regeneration: Recover +1 Life at the start of the each turn.
  • Impervious: Immune to all Status Effects.
  • Empowered: Start the battle with full Mana.
  • Frenzy: Gain +1 Attack when taking damage.
  • Dragon Slayer: Deal double Skull damage vs. Dragons.
  • Undead Slayer: Deal double Skull damage vs. Undeads.
  • Daemon Slayer: Deal double Skull damage vs. Daemons.
  • Beast Slayer: Deal double Skull damage vs. Beasts.
  • Fey Slayer: Deal double Skull damage vs. Fey.
  • Elemental Slayer: Deal double Skull damage vs. Elementals.
  • Human Slayer: Deal double Skull damage vs. Humans.
  • Monster Slayer: Deal double Skull damage vs. Monsters.
  • Construct Slayer: Deal double Skull damage vs. Constructs.
  • Divine Slayer: Deal double Skull damage vs. Divine.
  • Elf Slayer: Deal double Skull damage vs. Elves.
  • Dwarf Slayer: Deal double Skull damage vs. Dwarves.
  • Giant Slayer: Deal double Skull damage vs. Giants.
  • Wildfolk Slayer: Deal double Skull damage vs. Wildfolk.
  • Marauder Slayer: Deal double Skull damage vs. Marauders.
  • Knight Slayer: Deal double Skull damage vs. Knights.
  • Big: Gain 1 Life on 4 or 5 Gem matches.
  • Huge: Gain 2 Life on 4 or 5 Gem matches.
  • Dragon Bond: At the start of battle all ally Dragons gain +2 Life.
  • Undead Bond: At the start of battle all ally Undead gain +2 Life.
  • Daemon Bond: At the start of battle all ally Daemons gain +2 Life.
  • Beast Bond: At the start of battle all ally Beasts gain +2 Life.
  • Fey Bond: At the start of battle all ally Fey gain +2 Life.
  • Elemental Bond: At the start of battle all ally Elementals gain +2 Life.
  • Human Bond: At the start of battle all ally Humans gain +2 Life.
  • Monster Bond: At the start of battle all ally Monsters gain +2 Life.
  • Construct Bond: At the start of battle all ally Constructs gain +2 Life.
  • Divine Bond: At the start of battle all ally Divines gain +2 Life.
  • Elf Bond: At the start of battle all ally Elves gain +2 Life.
  • Dwarf Bond: At the start of battle all ally Dwarves gain +2 Life.
  • Giant Bond: At the start of battle all ally Giants gain +2 Life.
  • Wildfolk Bond: At the start of battle all ally Wildfolk gain +2 Life.
  • Marauder Bond: At the start of battle all ally Marauders gain +2 Life.
  • Knight Bond: At the start of battle all ally Knight gain +2 Life.
  • Daemonic Pact: 25% Chance to summon a daemon on death (that daemon is Ancient Horror).
  • Sturdy: Immune to Poison.
  • Alert: Immunity to Silence.
  • Fireproof: Immunity to Burning.
  • Flying: Immunity to Entangle.
  • Cunning: Immunity to Hunter’s Mark.
  • Fire Spirit: Gain +1 Magic for each Red ally.
  • Water Spirit: Gain +1 Magic for each Blue ally.
  • Nature Spirit: Gain +1 Magic for each Green ally.
  • Air Spirit: Gain +1 Magic for each Yellow ally.
  • Magic Spirit: Gain +1 Magic for each Purple ally.
  • Stone Spirit: Gain +1 Magic for each Brown ally.
  • Greedy: Gain 2 bonus Gold when matching 4 or 5 Gem matches.
  • Merchant: 25% bonus Gold at the end of battle.
  • Fire Heart: Gain +1 Life for each Red ally.
  • Water Heart: Gain +1 Life for each Blue ally.
  • Nature Heart: Gain +1 Life for each Green ally.
  • Air Heart: Gain +1 Life for each Yellow ally.
  • Magic Heart: Gain +1 Life for each Purple ally.
  • Stone Heart: Gain +1 Life for each Brown ally.
  • Pyromania: Deal bonus Skull damage vs. Burning enemies.
  • Aflame: Cause Burn on Skull damage.
  • Fire Brand: Gain +1 Attack for each Red ally.
  • Water Brand: Gain +1 Attack for each Blue ally.
  • Nature Brand: Gain +1 Attack for each Green ally.
  • Air Brand: Gain +1 Attack for each Yellow ally.
  • Magic Brand: Gain +1 Attack for each Purple ally.
  • Stone Brand: Gain +1 Attack for each Brown ally.
  • Defender: Gain +3 Armor when defending in PVP.
  • Siege: Gain +2 Attack when invading in PVP.
  • Fire Link: Gain bonus Red Mana from Red Gem matches.
  • Water Link: Gain bonus Blue Mana from Blue Gem matches.
  • Nature Link: Gain bonus Green Mana from Green Gem matches.
  • Air Link: Gain bonus Yellow Mana from Yellow Gem matches.
  • Magic Link: Gain bonus Purple Mana from Purple Gem matches.
  • Stone Link: Gain bonus Brown Mana from Brown Gem matches.
  • Venomous: Cause Poison on Hit.
  • True Shot: Dealing Skull damage will deal true damage.
  • Agile: 30% Chance to dodge Skull damage.
  • Necromancy: Gain 50% bonus Souls at the end of battle.
  • Jinx: Halve enemy masteries.
  • Stealthy: Cannot be targeted by spells (unless there is no other target).
  • Arcane: Gain +1 Magic whenever an ally casts a spell.
  • Avenger: Gain +3 Attack when an ally dies.
  • Life Drain: Gain +4 Life when an enemy dies.
  • Leader: Gain +2 to all stats if in first position.
  • Cursed: All enemies lose a random stat at the start of battle.
  • Blessed: All allies gain a random stat at the start of battle.
  • Inscribed: Gain +1 Armor whenever an enemy casts a spell.

IMPROVING TROOPS

Here is a quick show on how to improve your troops with the traitstones.

For starters, pick an upgradeable troop and go to the crafting section - you just have to click on the anvil underneath the troop card.

From there, go to the trait tab:

You will see a screen showing what trait you can unlock and how many traitstones are required:

If you have enough traitstones, clicking on the Upgrade button will unlock the first of these traits:

You have to repeat said operation twice in order to unlock all three traits. Please note that you cannot change the order, and that all three traits are per-determined by the game.

Once you have unlocked some traits, you’ll see a little banner indication on the troop card:

I hope this guide helped you understand the new system, have fun improving your troops!

Addendum

@Shimrra added some great info to the guide on post 3 about the trait prices:

@orbin111 also gave great additional info as to which traitstones you’re most likely to get depending on the kingdom you’re fighting in:

Completely forgot to add a small recap I made shortly after Orbin’s post which makes it easier to see exactly where to farm to get the traitstones you need - know that Celestial can drop anywhere.

42 Likes

Liking and bookmarking. This is an excellent reference tool.

Some traitstone numbers to put in there for upgrading:

Common Traits

  1. 10 Minor, 4 Major
  2. 14 Minor, 4 Major, 4 Runic
  3. 18 Minor, 4 Major, 1 Arcane

Rare Traits

  1. 12 Minor, 4+4 Major
  2. 16 Minor, 4+4 Runic
  3. 20 Minor, 6 Major, 2 Arcane

Ultra-Rare Traits

  1. 14 Minor, 6+6 Major
  2. 20 Minor, 6+6 Runic
  3. 26 Minor, 8 Major, 3 Arcane

Epic Traits

  1. 16 Minor, 8+8 Runic
  2. 22 Minor, 8 Major, 8 Arcane
  3. 28 Minor, 4 Arcane, 1 Celestial

Legendary Traits

  1. 18 Minor, 10+10 Runic
  2. 26 Minor, 12 Major, 10 Arcane
  3. 34 Minor, 6 Arcane, 2 Celestial

Primal Traits

  1. 18 Minor, 12 Major, 10 Runic
  2. 26 Minor, 12 Major, 12 Arcane
  3. 34 Minor, 6 Arcane, 2 Celestial

Not sure whether to be excited or worried than opening up the equivalent of 2300 Iron Keys didn’t yield me enough to do these upgrades…

5 Likes

Thanks a lot @Shimrra, that’s gold and I wasn’t entirely sure so I didn’t add it to the guide, but I trust you on this. :smile:

Yeah… I don’t have enough Arcane to see the last traitstone costs on Epic/Legendary. Race you there?

Oh god, I’ve already opened all of my keys, there’s no way I can beat you! :slight_smile:

SO HAVE I! It’s either genius or insanity!

1 Like

I believe the devs have finally come up with a way to keep players invested for a very long time.
It’s a deviously ingenious ploy to lure you in for eternity. Prepare thy time and wallets.

3 Likes

I have a question:

I have been fighting in pvp, in some battle I have earned minor, in other major traitstone but in other (the most) they don’t gave me a traitsonte. It’s totally aleatory? or maybe is determinated by the level difference between you and your rival? (in battles against rivals with more levels I have earned 0)
And other question, in pvo is minor and major the best you can get? you have to buy with diamonds the best traitstones??

Chance of getting traitstones from a battle is a flat amount, level or you or your opponent doesn’t factor into it act all. Playing on a harder difficulty increases that chance by a slight amount.

Battles can give all traitstones up to Celestial.

1 Like

And we can just get celestial with gem chests?

There is a very small chance to get a celestial traitstone from a battle.

Thank you Nimhaim

Man waht the chance? I have played like 10 battle without a traitstone, the defenses can’t give you traitstones?
I hope you increase the chance because it may become in a pay to win in a few months, it’s impossible to advance

Any battle can give a traitstone. Because we sometimes change balance of numbers on chances, we generally don’t give them out. At the moment it’s around 50% of games give a traitstone.

Ok… god, i have the worst luck in the world, then…

Buying Gold Keys also won’t hurt. On average, buying a 10 set of Gold Keys returns me a third or so of the gold I spent, so it’s pretty effective with a guarantee of at least a couple trait stones.

By the way, in the arena yo win traitstone, right?

Yes you do. Creatures don’t have Traits on, though (thankfully).

Edit: Just in case, if you mean traitstones as part of the rewards at the end of your run, then no. But you do win a random traitstone at the end of every other battle or so, as in PVP.

I assume that traitstones from pvp are random and not associated with the kingdoms colour?