New ascension level of Gold Mythic, costing double the # of troops for Mythic ascension. E.g… a base common Mythic troop would have to sacrifice 200 to ascend to base common Gold Mythic. Such ascension is reflected by having a gold border on the troop card.
No skill increase for Gold Mythic ascension. Instead, all Gold Mythic troops gain an identical Gold Mythic trait: upon death, a Gold Mythic troop will regenerate as a copy of a surviving random enemy troop. This would mean a Gold Mythic Fortress Gate could regenerate as a Maw, or vice versa.
And yes, Virginia, this feature would make speedruns in the meta a LOT harder, which is kind of the whole idea.
EDIT: In case it wasn’t obvious, a regenerated troop would not be Gold anymore, otherwise matches might never end.
If they do bring in higher troop levels id hope ascension is not achieved by sacrificung troops. I would imagine a lot of players are disenchanting spare troops for souls.
Be great to have an auto disenchant button that cleared out all spare troops; just leaving 4 mythics of any troop.
In isolation, I think this could make for a neat troop.
Doppelganger
Mimic (7 Red/Purple): Assume the spell and Magic of a target enemy troop. That spell replaces my spell (colors and cost). After the spell is cast, revert to Mimic.
(Obviously this would need tuning for the spell cost.) This could theoretically give you a repertoire of 7 spells in a fight, at the overhead of priming Doppelganger each time. Note that Mimic would copy the Magic stat only; all other stats would remain unchanged. If that is too strong, perhaps Doppelganger would always have a fixed, low Magic score, which would limit his usefulness (some spells would be great to copy, like Sandstorm, while others would be mostly useless).