Goblin teams unbalanced


#1

Does anymore else think goblin teams are far too powerful… I’m playing with all legendary troops and getting wiped out by common to rare goblin troops! Ridiculous. I personally will not form a goblin team thiugh I have the cards.


#2

Legends are slow, goblins fill fast …

If you want a chance, counter with an equally fast team like Skeleton, Skeleton, Slime, Keeper (or Sheggra or Bone Dragon or Hero + skull spam weapon) …

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#3

Thanks! I’ll consider that!


#4

Iam using Wildfolk exploder team with Herdmaster, Soothsayer, Ragnagord and Druid. So far havent lost a single game (although some were close).


#5

Hmmm… I have all of those cards. Just need souls now. I have an inordinate amount of legendary cards… But I have to agree… The mana required makes them slow.


#6

Are you saying that you are losing to Goblin teams when you Invade or Goblin teams are beating you when you defend?


#7

Both … Cannot defeat them when I invade, and these teams keep beating me when I defend. Previous posts were helpful. I need a faster team requiring less mana.


#8

we have another thread about goblins but wait till you fight the “true shot team” or the “worms” team. Good luck


#9

True Shot is your only chance against fully traited goblins :confused:

Glade Warden, Glade Warden, Skeleton, Keeper of Souls with fully traited Glade Wardens will give you a chance against some of these fully traited goblin teams :frowning:

There is no other way to beat a constant loop goblin team with 20 armor, 40 life and 25 attack !!

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#10

Glade Warden (fully traited), Skeleton, Sheggra, Sunweaver. The little green B******s don’t stand a chance.


#11

I’ve noticed a trend with True Shot Teams as of late.

They go:
Glade Warden/Centaur Scout (Fully Traited)
Skeleton
Skull Generator (Sheggra, Bone Dragon, Keeper of Souls)
(Good) Filler Mana Catcher/Purple Booster (‘Magic Spirit’ trait)
[+2 Purple Flag]

Basically that’s the solid guide to creating your own effective True Shot team.


#12

This seems strange. What’s your lineup?


#13

Jarl Firemantle, Xenoxia, Webspinner, Celestia


#14

And are the Goblins upgraded/have traits? Are your troops upgraded/have traits?


#15

They get team bonus and often they have traits. My Celestia and Xenoxia are upgraded


#16

Ah. The goblin team I have trouble with is the one that seems fully upgraded and pretty much traited - 23 attack and 30-40 life is pretty hard to overcome (although I did beat one thanks to a lucky streak of skull hits!) But I chalk that up to having a more powerful team overall that was “earned”, if you will; same as any other team that’s in that position.

If the teams were “equal” in terms of bonuses and traits and I was certain I was making the “optimal” game play, then I’d be a bit more worried.


#17

As someone who uses an all-goblin team for offense and defense, I say that no - they are not overpowered. They give me a great sense achievement when I beat a team of legendary characters without losing a single goblin.


#18

Strangest argument I’ve seen in a long time… Care to come again? :slight_smile:


#19

When you run a worm team and kill all goblins in sight but that is both on offence and defense.


#20

@Pasa, sure, let me try once more.
The question for discussion was: do you think goblin teams are overpowered?
My opinion to the said question was: no, I think they are just perfect.
My reason for that opinion was: goblin teams change the difficulty level of my battles from “somewhat challenging” to “I can practically play this without looking”, which is the precise level of difficulty I want. I think the goblin teams are powered just right and I enjoy playing them.

How’s that?