Gnome-a-Palooza Changes

The better solution would be to have the nerf only apply after x number of battles. For example any player at any speed will get full rewards for the first 30 battles THEN have the nerf kick in till the palooza ends. The way it is now rewards will be nerfed for 100% of players right from battle 1 of the palooza.

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Lol…

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Only used during Gnome-a-Palooza to ensure they all die, otherwise it’s faster to do Wild Plains with 1x Dust Devil and 3x Ironhawk. Cast Greed (10 damage dealt), then follow up with Dust Devil (15 damage dealt). Every gnome dies AND you get ~1000+ gold.

At least post the version with Sister Superior :stuck_out_tongue: Greed’s Omen is costing you precious time.

Fleg has the right of it, especially taking into consideration Gnome replacement animations.

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Harder to code and more likely for them to [expletive] it up than a simple hardcap that also guarantees they pay out what they want to per-Palooza :man_shrugging:

Then their only variable to control is how easy it is to acquire a Palooza in the first place.

EDIT to clarify I’m not down with the nerf at all, as I’m just annoyed for all the reasons I explained the last time this feature was nerfed, but I still think it’s worth discussing the possible changes even if all we’re really deciding is if a dollop of ketchup or a dollop of mustard would make the turd taste less offensive.

Greed maxes the in-battle gold, and gold during gnome-a-palooza is increased 100%, and gold is essentially the only thing I care about, because gold → legendary tasks.

I killed over 5000 gnomes last event, and that’s with me taking the entire Thursday night off from Gems of War before they nerfed it.

That’s 6 hours of Gnome-a-Palooza I have ready.

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Hm. Let’s look beyond the actual change mentioned in the OP, as this nerf (as described) only really affects gold/souls/ingots… stuff that doesn’t matter to the 1% because there’s other ways to do that.

I do believe there is at least one dev that is not pleased with the speed that we are able to complete battles, in general, and it all goes back to when they added variable game speeds (up to 4x).

This change points that way, and the changes to Explore (straight up refusal to remove annoyances) point that way. Vault drop rates also point that way. The addition of the “Shrine” points that way (they think players need the gold??).

Feels more like they want to punish players that can process information faster than they can.

As has been mentioned earlier, if the planning for GAP was more longsighted, a better way to implement it would have been # of battles cap (not 15, more like 30-40?) instead of 15 minutes. If you don’t want the players to be fast, then stop implementing timers.

Interestingly, player speed has become a problem in another game I play… They tried to fix it recently and the player base reacted as you would expect…

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Yes, that’s the team I used and I stand by my statement 4.5 bpm is the max possible. Prove me wrong.

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Have NEVER seen such a strong negative reaction to ANY game change as I’m seeing with this one. VERY poor decision on behalf of the devs. I understand the logic, but honestly, it doesn’t matter how logical the adjustment was, people still feel like we’re getting shafted. Especially those of us who purchased verses. So what about compensation for those folks? I mean, we purchased something that had a specific ROI and perceived value at time of purchase and because this wasn’t tested well enough before launch now that value is diminished significantly? Not to mention people that have spent the last month and hundreds of hours grinding to get those verse gnomes for this weekend. So yes, people are mad, like “quit the game mad”. Like I said, VERY POOR decision.

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If you analyze the post a bit the intention is very clear here. Players are supposed to gain rewards from at most 15 battles during GaP. Picking the numbers apart, you will gain the same rewards as previously if, and only if your battle takes at least one minute and is against a team at least as strong as yours. Since you only have 15 minutes, 15 battles is the hard cap you can’t possibly get above. If you play faster (or against easier teams), your rewards get scaled down proportionally, which means you’ll get less than 15 battles net rewards due to click and load times.

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You’re contradicting yourself a little but lemme just say that OF COURSE I’m looking at it from a player perspective. I am a player. Them managing their shit is their business. Mine is to waste my time according to how I see fit. If something has no value to me as a player/consumer, it doesn’t matter how much the company is good or trying to go forward or whatever. That factor won’t play in on my enjoyment.

That said, if they really “don’t care” if I’m efficient or not, then why would they care about the “economy” here? There’s only one economy and that’s players giving money to devs via gem purchases, offers, etc. The more players are hooked, the more likely they are to spend money. That’s just how it works. It’s in their best interest to hook players for as long as possible to max out revenue. It’s the core of any gatcha/casino/whatever game. If people get bored to easily, they leave. If they don’t have incentive to grind, they leave. If they start seeing “value” offers and gems, they purchase. This is the basics of any of these games and actually has science behind it (psychology).

I doubt they don’t care if I’m plowing through everything under a month instead of 6 months. Again, why else would they care if people got “too good” rewards then? Not like there’s anything other than advancement on the personal development of kingdoms, class leveling, delves, etc. Those are the end goals here. There’s really nothing else.

you can’t use greed this weekend

Are you sure? Cause every GaP battle starts with each of the gnome animations (all 4 individually). What platform are you on where that isn’t happening?

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Because they care whenever you are too efficient. A 25% margin is efficient, a 400% margin is too efficient. The economy part is that if you can do it, everybody can do it.

There’s a limited “gem value” budget they are allowed to hand out each week. Blow that and they have financials up their arse, no matter how much of that value is virtual. I suspect some of them won’t be able to sit down for months due to the first GaP.

If you are crafting a GAP, congrats you are already in the 1%.

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Agreed sister superior ist faster. And what right does Fleg has? Most of the player can do 5 per min and they claim that only 4.5 can be done. Its wrong. Thats all i will say about that statement of them

But there is gnome animation to show the player there is a gnome. And since it done 4 times it will slow down a little oO

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It’s really based on your connection latency. I couldn’t possibly do 5 per minute, I get about 10 seconds delay between battles that I can’t avoid. Others on better terms with the game server probably fare better.

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I look forward to your video showing 5 bpm. I will gladly say I was wrong when you do.

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True. Its as you said. It depends on your connection to server, your hardware and all that minor stuff. But the point was they were claiming that its totally not possible, while we already have 3 people stating that they can do 5 minimum. If they have claimed that with their setting i wouldnt have said anything.

But if they go like “4.5 is max and no one can do better than that since i am the best” then they get my wraih

I could do that but i dont see any reason to show you all the fine tuning which ensures me being a top player if not the best player oO And i would assume you still believe that 300k pvp points per week is the best one could get oO