This seems to be in line with the company policy. Punish the player from advancing in the game. Its the same with pvp gold. And i remember the time when high end players needed to play more pvp matched to get same pvp tier as others. Just discourage players to not level, to not get more stats
Glory Gnomes drop either 200, 500 or 1000 glory. That puts the nerf anywhere between 1/5 and 1/25 of the original payout. Iâm tending towards the former, otherwise youâd have remembered low payouts more prominently.
You must be in the 1% !
âŚor maybe every GoW player isâŚ
Itâs probably because it was quicker than one battle a minute the communication of this company is so godawful itâs mind boggling.
So the last GAP was nerfed day one and alot of people missed out on getting the multiple gnomes. This wasnât rolled back even though it would have destroyed the âeconomy of the gameâ.
Now the nerf is getting nerfed because your company doesnât know how to test things and listen to advice before making something live.
Thereâs not even a mention of what constitutes an easy or hard battle. Once again the player base will need to find that out and self report it because communication is not one of this companies strong points.
To their credit, they did write something this time. Thatâs a huge improvement, in the past such nerfs were often left for the community to discover, with all the officials mysteriously disappearing for up to a week.
Yeah the whole âtop 1%â is just bullshit really. They can say anything cause nobody outside can verify their claims. Nothing we do would ever verify anything. Heck even if we start tallying and looking at end results weâre still only guessing. They can switch things around by changing one simple class or function in their code at any given time. Nobody would ever know. Suspect, yes. Know for sure, no.
Clarity HAS to be given here.
What is too fast?
What is too easy?
How much will the rewards be reduced?
The only thing we have to go on now is the example of 6 battles per minute. If someone does 5 battles per minute and has nerfed rewards they will, RIGHTLY, feel lied to.
Itâs bad enough you are blaming and punishing the players when YOU failed to implement GAP correctly.
We, the players, have to know where you are drawing the line if you donât want us to cross it!
Itâs al labout context. Yeah, sure. In the context of doing 1 battle and comparing, you get fuckall results wise. Since this is a grind game and the grind is for long periods of time, there is absolutely a reason to add things up. You mention 25% and you might think thatâs ânot a big numberâ but the longer you play the more time youâre saving but not having to do things.
I would be seriously dubious that their measuring tool that implements the nerf takes load times into account. So.
This, I imagine, will affect a far wider swath of players than they purport to be âthe intendedâ targets (which, by the way, is already uncool â to punish those who, by all accounts, seem to enjoy your game most) â basically, if your battle takes fewer than 10 seconds (â6 battles per minute,â from their perspective, Iâd wager), Iâd advise you to expect a nerf.
So if you have a bad internet connection that was throttling you anyway to 3 battles a minute, have fun now that your fastest team will reduce your rewards even more, if you choose to use it.
The better âsolutionâ would be to cap # of gnomes spawned by a single Palooza, or # of Paloozas able to be spawned in a certain timeframe. But â straight up â this looks like it was designed to make Tarot Card drop rates less burdensome, only to then have the company think, âon second thought, we really do want these to be impossible to get for non-paying playersâŚâ
And though it would be inherently unfair, let me also state I would be okay with Paloozas being implemented as a catch-up mechanic instead of a free-for-all resource-rain, if that was the intention. Make this nerf apply ONLY to people with a level above 1200, and that would be a nice gesture that might actually only affect the âtarget audienceâ (but â also â player level is a really bad metric for measuring progress, where even team score would be better, given thatâs more a metric of collection-completed-ness).
Gems of War has more than 1 million download on Google Play (sadly), while in any given week about 30k players reach Tier 1 in PVP, or 3% of their total downloads, which I would say is the player population thatâs active enough to do their dailies.
If 1/3 of these active players speed-farm GAP, that would come out to 1%. The math checks out!
TBH for a game that keeps having bad design, this is a real awful one.
Based on history, I expect that this will be implemented without thorough testing. Since it is a Friday event, will someone be available to fix it if it is broken or will it be a lost event (this is one that I actually look forward to)???
It wonât work as âintendedâ and it will further be nerfed, but not before the no lifers spend 12 hours reaping the rewards like last time.
That entirely depends on if the broken part is benefiting us or not. If it does, theyâll fix it ASAP. If itâs not, I wouldnât hold my breath.
I mean⌠this probably isnât totally representative of every platform (steam only) butâŚ
People should probably manage their expectations.
Re: everyoneâŚ
let me try to understand:
you want me to play GAP right now at higher levels (to be slower), but the potion bug isnât fixed yet?
i know that band gnomes will rarely appear during a GAP, but if Fredi Fretfiddler will appear in one of those higher level GAPs and will run away, because of this bug, then i will smash my phone to the wall.
so, 505 games: in preparation, please send a new phone to meâŚright now!
You are looking at it from player perspective. Of course you are saving time, and of course that adds up the longer you grind. Thatâs not the point though, the devs want you to grind. They donât mind at all if you are slightly more efficient about it, from their perspective something taking 8 hours instead of 10 hours is nothing to be concerned about. What they do mind is whenever you are several factors more efficient than intended, like taking 2 hours instead of 10 hours.
Your Ironhawk is safe, it doesnât cut down farming time from 10 hours to 2 hours. The gnome payout is going to get slaughtered across the board, no matter if you use Ironhawk or not. Most players will only get about a fifth of what they used to get, even if this is currently still getting sugar coated.
On xbox 0.54% of gamers have unlocked âThe Rolling Gnomesâ