Gnome-a-Palooza Changes

Does the change affect battle rewards specifically? Like souls earned, gold collected etc.? Or does it also affect the gold dropped by a treasure gnome? If a gnome intends to drop 2500 gold, does it still happen if it dies?

No, it only affects the rewards the gnome drops. If you play a super easy battle for you and you do it super quickly because of that the gnome rewards will be lower than you have been used to during gnome-a-paloozas up until now.

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Does this affect vault key drop rate?

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Understood. Gold or souls are affected by a factor or a proportion. What about the other drops? Say a gnome intends to drop an EVK. Does the drop rate get lowered? Can it still happen at the same rate? Thanks for being present here to answer. :hugs:

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Can someone do 6 battles in a minute? WowđŸ˜± Well the Palooza will still work well as a gnome bait. Hopefully that won’t be changed
 You have rescued the left leg that belongs to Son of Tau or you only found the owlbunny’s right eyeball, a little bit too nasty nerfs. I can play about 42 battles per 15 minutes, so, nothing will change for me? The guidelines are a bit blurry, but good think this didn’t come out as the last thing before weekend, so none are left in the dark and there is time to clarify the situation before the vault event.

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Their system detected it obviously. Probably just bots with ridiculous internet speeds. :stuck_out_tongue:

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So the Gnome counter during the events is uneffected?
Not too bad at all if that’s the case. Is it just Soul(etc) Gnomes drop less, by how much 50%?
You guys should really open with this information, takes the sting off it if vault keys are uneffected :slight_smile:

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I will hence call this event Colon-a-palooza
200

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Omg lol I rescued one of gobblekin’s boogers :rofl:

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I of the top 1% player base agree :+1:

The drop chances of the reward types aren’t affected, however the amounts received are decreased in the case outlined in our previous posts in this thread.

Because Vault Keys only drop 1 Vault Key, they can’t be decreased to 0 so they’re not directly affected by this change. However, if you do decide to farm higher level explores for example to mitigate this change, and you’re normally someone who runs 4 second explore battles, then obviously you’ll be receiving less Vault Keys than you used to simply because you’re doing less battles than you used to in the same time period.

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The other shoe has been found.
:blush: :vulcan_salute:
#GoWDesign

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Thank you. Please lead with this next time :joy: I’ll let you in on a little secret: one percenters only care about the vault keys, all the other resources are just an extra bonus :wink:

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Thanks Kafka
that is a relief. Phew.

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Yup, big thanks for being open and active to talk with us.

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This is absolutely pathetic. It seems the devs are just completely desperate to kill this game once and for all. Definitely won’t be buying this season’s campaign pass now that’s for sure.

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Could we get a clarification on what is considered a quick battle (>10s, >30s,etc) and what is considered a weaker opponent (dependent on my level/collection, certain Explore threshold, difference between Game Modes)?

If I can clear an explore 12 battle in under 30 seconds will that be hit by the reduced rate?

Would have preferred some other solution as this will affect the majority of the playerbase instead of hitting the extreme farmers (they’re 1% for a reason).

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Boo.

Also,

Not keen at all on this phrasing.

Vault weekends have long been about fast farming for gnomes but now that’s suddenly considered “unsuitable” play?

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This is fine, but the reduction thresholds should really be stated. If the aren’t, the “top 1%” will experiment, collaborate, and discover the most efficient way to game the nerfed system. People who don’t read the forums will run explore 1 battles and miss out on rewards, and the top 1% will continue pulling further ahead.

As Maisie posted above, a little alarmed about “suitable for their own account level.” Is account level a factor in determining if battle rewards are reduced?

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If I were coding this, I would do the following:

First 50 battles during a Gnome-a-Palooza are unaffected. Battles 51-60 give 90% rewards. Battles 61-70 give 80% rewards, battles 71-80 give 70% rewards, and 81+ give 60% rewards. This way there is never a time where you are better off doing fewer battles—your net rewards are strictly greater doing 61 battles compared to 60—but there is a progressive “speed tax” for being able to squeeze so much into 15 minutes.

Next thought: what about chained GaPs, which can be more than 15 minutes?

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