Yeah, I don’t remember folks specifically asking for a nerf; it was more that it felt inevitable during that first day that there would be one.
As someone noted above, it’s a real shame that the need to make repeated “oops, we didn’t understand how our players play the game” adjustments has soured the launch of what should have been – and still mostly is! – a real fun addition to the game. The four gnomes crashing at the start of a match still make me smile.
(And really: gnome events have always been about farming matches as fast as possible and they’re still, repeatedly, surprised by this?)
Devs were tagged for peat sake. With the pics of over 100 GAP. A normal person can not do this. A job or boredom perhaps sets in. Go back to my just because you can do something doesn’t mean you should. And if you think it’s bad for game then please stop yourself before worrying about stopping the others. You are doing way more harm than the folks you are worrying about doing harm. People were saying hey devs you are losing your cash cow. I would be ok with that if those folks had not filled their pockets first. I thought the campaign was their cash cow but I guess I was wrong lol.
I’m glad that band gnome drop rate is good now (%4).
Thanks for fixing that.
It was almost impossible to collect enough verses for GaP before the last change.
I really doubt a handful of forum posts were the entire reason the first-day nerf was applied; they have the entire game state on their servers and I assume they track a bunch of gameplay and economy metrics, especially for newly-released features.
Maybe I assume too much? but the second nerf certainly sounds like it was entirely metrics-driven.
You can be sure if i felt like grinding at that day i would be sitting at 150. So that 100 is impressive but not the best you could have done with that play time oO
As for your “If you think its bad then dont abuse it”
→ Then how should the devs ever see that they are doing something wrong? They have been warned ages ago. Let me repeat it. They have been warned ages ago. They totally know about the non stop looping and still they just publish it. So they cant fake ignorance about not knowing that something liek thursday could happen. In fact they made that extra day so they could adjust it afterwards since they really didnt expect it turned out so “bad” (in their pov bad since it was a grind fest)
I know there are lots of people claiming that the devs wouldnt have done anything if no one would have posted but do you really think that? They even got the number of 50mil slew gnomes. You really think they are that glueless especially that case has been pointed out?
→ They using hardcore player and endgamers as scapegoat since most of them statistically doesnt need to spend a cent anymore while missing what impact those actually have for their money.
Because nerfing Ironhawk would have made it useless. And you can’t just reset part of a players profile. it’s all or nothing, and they did’nt have enough time before the weekend to reset one day for everyone. And THAT would have punished those who had nothing to do with gnomes on the first day.
I love Ironhawk the way it is and hope it doesn’t get nerfed because of this. Really they should know players do speed runs, and the GAP even increases a sense of urgency. The onus is entirely on the devs not listening to beta feedback, nor testing sufficiently.
And there are lots of teams that can spam low-level explore plenty fast enough.
(I’ve got no Ironhawks and am doing fine this event with a Phoenicia team; if I didn’t have that I’d use a Scourge of Honor team; if I didn’t have that I’d use a War & Peace team; if I didn’t have that I’d use the cheap-and-easy Rowanne team; there are plenty more.)
If they nerf ironhawk then i cant do 5battle per second but i would go for the alternative which would be still over 4+ battle per min. So they would have to nerf over 300 cards before they stop that fast battle rate of mine. (the others may be slower but still have high rates) So nerfing ironhawk would do nothing. They should have listen to begin and adapt isntead of publishing it one week earlier
I’ve done 4 GaP over the weekend. I’ve done all with quick teams on easy explores - I’ve averaged around 16-17 keys (with Epics every time) - I’ve used those keys to get a whole lot of rewards from the Vaults. These allowed me to make up for my mistake in not saving Major orbs of Ascension, so now I was able to craft Hatir Ascendant. Yes, they’ve nerfed it but it only means I got less free resources than before - but I still got a whole lot. I remember that it’s free to play and am genuinely grateful for this event that gives me more resources to progress. I wish the music gnomes were slightly more available but that’s it - that’s my only very minor gripe
OK, I see what you are saying, but they also sold verses for real money. And without saying there was a time limit attached. If you lost something you paid real money for, for a reason they did not tell you about when you bought it… you’d be very upset, no?
Its not about if tst free to play or not anymore. Its not even about the second nerf anymore. Its now about hardcore and end gamers being used as scapegoats. We demand our respect and reputation back.
I think they got to keep their GAPS but they had to Nerf it for everyone because of that decision. It’s just too many resources for like no effort so the rest will pay dearly. Now these same people will spend entire weekend in GAP because they are afraid of a vault key Nerf. Hopefully instead the Devs limit how many Gaps you can do per day or something like that. I bet they could do an unlimited so much time GAP for a price and they could get some takers on vault weekend so they could actually raise a little $ off this mode. Not sure what that would look like since I’m no developer lol.
Those with lots of gnome storm are the same people who are having a vast amount of resource to begin with. So speaking the the gnome storm wouldnt change that much. All it does is to reduce the grinding time. So end gamers doesnt really profit from it that much.
The people who benefits from gnome storms are newbs and mid gamers who are getting Zuul and dawnbringer. And no i dont blame them in any way. They played at that time and deserve the stuffs tehy gained from it.
Yes, GAP is still the best mode. So newbies and mid-game players, it is still the best time to grind. I am an end-gamer so I just grind for fun. I don’t agree with players hinting to limit the GAP they can use. They invested time to grind, they should earn more resources. Ironhawk team for end gamers is just for fun, but honestly…who needs extra: Jewels? Ingots? Traitstones? Shards? Orbs? Keys?
Ironhawk is good for everyone especially for new and mid-gamers. Don’t ask for it to be nerfed, just save to get him and enjoy the grind.
I’m curious to know what percentage of PC ,PS4/5, and xbox are part of that "one percentage ", I play on the PS4 platform and my resources are sad for a level 1238 player 1,348,072gold(and a large portion of that was from grinding for gnome today) 73,648 glory, 1,085,729 souls and 503 gems, like I said a lot of that was grinding today not to mention,I have the ring of wonder, to be honest I almost wish I played the whole day when the verse gnomes were released j/k, it’s sad that everyone has to suffer because of a few…this is my opinion, Which I’m entitled to,just as you are to you own
There’s an easy fix to do what the devs want without angering the community. Instead of nerfing rewards for people who are too good, here’s an idea: as enemies get harder they drop more rewards.
I know, it’s revolutionary. Maybe one day there will even be games that give more xp for higher level enemies. The possibilities!
Tweak the drops so that the outcome yields exactly what it does now. The difference is no one will feel like theyre being cheated out of rewards. Frame the punishment as a reward. Games like this are all about that psychological addition. I am legit surprised the devs choose this punish route.
Fun history: WoW back in the day punished players for playing too much by lowering their xp gains after a couple hours. Players raised pitch forks. WoW replaced that system with rested experience; when you logon you get an xp bonus. Players rejoiced! The funny thing is, overall, players got the same amount of xp. It was just framed as a reward (bonus xp) instead of a punishment (throttled xp).