Without trying to be incendiary - knowing what you know, after some time reflecting on the quality of their work, do you still genuinely believe they’ll get it right this time? Do you genuinely believe that this time, iteration number 4 of GaP, they will finally manage to work out all the numbers and variables without forgetting some really important real-world factors, like loading times?
End gamers should absolutely know that this doesn’t affect us at all. Here’s why:
During Gnome-a-Palooza, your goal isn’t to collect rewards from killing the gnomes themselves. Chaos shards? Souls? Shards? Worthless. The occasional 1000 glory is nice (that’s ~16k gold if used to buy 1 million gold @ 60k glory). The occasional gold is even nice. But what I’m really after is # of gnomes I can kill and # of vault/epic vault keys that drop. And those numbers don’t change at all.
Thats not true. Some of the end gamers are a point where the only thing to do is medalling every unit. And gnome storm helps with soul grinding. After all at least 60mil is needed. Even chaos shards is nice for those who doesnt spend gems to do assault faction. Only because the resource has no special use for you, it doesnt mean that otehrs doesnt have any use for it.
Being clear about how the GAP rewards are being nerfed (where are the throttle thresholds, what are the % nerfs, what counts as ‘battles are too easy’/appropriate enemy level…) would be at least a small olive branch for the player base.
Because the player base WILL figure out what the system is. They always do. Saying “Here’s what you will figure out about the nerf over time by brute force, we’re at least saving you that time/effort to somewhat balance the actual nerf” can only be a PR positive (unless you provide incorrect info, I guess).
Singular data point: I can’t prove it (and it shouldn’t need to be, I’m not claiming a top-end max), but I would estimate I did 10-12 GAPs that time (I honestly don’t think more than 3 hours specifically on GAPs). I play on my iPad. I think I could manage 30 battles in 15 minutes (certainly no more than 45).
I was able to generate enough souls to craft Dawnbringer from the first GAP weekend (as in, I started the event at ~250,000 souls and noticed on Monday I had ~1,250,000). I didn’t use more than a few VK/EVKs, so that wasn’t really a contributing factor. Probably also ~4,000,000 gold. Maybe ~200,000 Glory (hard to say, I started spending a lot more of it post-weekend because…I had a lot more). No idea on Ingots/Shards.
Thing is, I was never going to spend $$ on getting Dawnbringer (or anything else that cost Souls/Gold/Glory/Shards) which seem to be the stuff getting nerfed the most. I would either have slowly generated the souls over months/years, or not crafted it. So I guess the nerf doesn’t impact me. Just sharing some non-1%-er data.
I don’t spend gems doing tuesday factions. I have every delve maxed at 2500. I have never once had a problem getting all new faction troops to mythic. And Souls? Nobody is earning medals faster than souls needed to max them. I have over 200 troops at Gold level. I have 5.667 million souls. I can disenchant enough troops for another 1.376 million. There is no possible way I could earn medals faster than souls at this point.
No one is doing gnome-a-palooza for souls. If I really, really needed souls, I would run something like 3x Pharos-Ra. I only have 1 of him right now, because souls have never been a problem. But just in case…
Agree 100% and the insulting thing is the hand-wavy explanation written. Ye gods, you all knew that “explanation” was sorely inadequate, is anyone casting an eye over it before it gets posted here?
The timing suck too, right before the GAP event. Shaking my head. (And scratching it.)
This has already been proven wrong. The changes are already active, with one player reporting 38 glory from a glory gnome for a fast explore 1 battle. Assuming the lowest glory gnome reward of 200 that’s less than a fifth of the standard reward, so even if you manage 5 fights a minute you’ll lose out compared to doing 1 fight a minute. I suspect Salty was glossing up the numbers by adding the “gem value” of standard battle rewards, like traitstones and hero xp. If you count those in you might arrive at 6 fast battles gaining you more than 1 slow battle, even if gnome reward payout is significantly lower for the former.
Well i am doing gnome storm for the souls since it was way faster than pure soul farming since i dont want to grind around 60mil soul with my team, since it takes over 1year as casual player or 2 month as hardcore player. So gnome storm helped with that.
So speaking that nerf affects and interests me to some degree.
Might be just me, but I think when they say “the 1%” that’s not an actual calculation, just a reference to the top tier players that got tons of resources, read the forums, play a lot every day, etc. I plan to treat it the same as before, tons of explore 1, explore 3, explore 5, maybe even some explore 12, few different teams so I don’t die of boredom, and see how many verses I can find before triggering a bunch of GAPs on Sunday. Only different is not running through GAPs for the endless loop before and after work on Thursday like last time. Man that was fun while it lasted.
GAP is literally brand new. The rewards from it were just ridiculous because of how fast you can farm gnomes. That’s no different than vault keys now having a difficult setting that affects the rewards. Saying you farm souls in GAP is just silly. It just came out. What’d you do to farm souls before GAP? Do that.
There’s a reason people save GAP for vault weekend – the drop rate of vault keys is much, much higher. There’s a thread even with a poll where 79% of voters said they wouldn’t use GAP outside of vault event. Well, the vault key drop rate hasn’t changed, and you get just as many souls from Vaults as before.
It seems to refer to the number of players that have crafted at least one GaP. Quite surprisingly, all the other aren’t affected, who would have thought.
Echoing what everyone else said: This is absolutely a bad decision. You seem to be doing your best to bring this game down. Every new thing you have released has had game breaking bugs (mostly against the player) and it’s becoming too much. You need to come up with a plan to fix your releases and it needs to happen now.
Yeah right. Lets just farm like the old days where you get roughly 60k souls per hour compared to 120k souls with one gnome storm. Its not like a great reduce of time. Only because you are an old player and able to grinds those resource over years you dont speak for every end gamer as every end gamer as a different goal. So dont you go around and ridicule people who realize how much time gnome storm saves on the soul farm front.
And you are not wrong if you say that the majority of player would save the gnome storm for vault event to get VK. However who would say no to extra resources especially when you are using those.