The name of Morthani, the Goddess of Death, is seldom spoken by the mortal races of Krystara, except in hushed whispers. It is believed that to catch her attention is to invite death into your home, and Morthani is a house-guest who never leaves with her appetite unsatisfied.
But what of those who CHEAT death? Brave warriors who survive one too many battles, or fools too stupid to know their time is up? Morthani has a plan for those who defy her; she can manifest a spirit in the world, known as Morthani’s Will - it is said to inhabit any empty suit of armor it finds, and will not stop until it has claimed the soul of its intended victim, to be sent to the deepest halls of Morthani’s dark fortress.
The message from Morthani is clear. Submit to her law, or face eternal suffering.
New Troop: Wraith
Wraiths are mindless, soulless creatures left behind after a Vampire has claimed a victim. The roads and fields of Ghulvania are full of these creatures; if the Vampires don’t make it dangerous to travel at night, the Wraiths certainly do!
Balance Changes
It’s time for a kingdom rework, and keeping with this week’s theme, it’s Ghulvania! There’s buffs from the Zombie right up to the Crimson Bat (who received a nerf about 12 months ago based on a bug in the game with Life Steal - the bug got fixed a long time ago, but poor Mr. Bat never received a corresponding buff).
Zombie
Spell has been reworked. Now removes all skulls and gains life, boosted by skulls removed.
Spell no longer heals or increases random skill.
Mana cost increased from 7 to 8
Ghoul
Spell has been reworked. Now deals damage to the first enemy, boosted by Magic. Reduce all Skills of the enemy by 2 and destroys a flat number of Gems.
No longer gains Attack
Mana cost increased from 4 to 8
Traits have been changed from Stone Link, Cursed and Human Slayer to Human Slayer, Stone Link and Life Drain.
Vampire Lord
Mana cost reduce from 13 to 11
Boost ratio increased from 3:1 to 2:1
Mana colors change from Red/ Yellow to Purple/ Brown
Flesh Golem
Spell has been reworked. Still gains life boosted by magic, but now explodes a row and reduces all enemies’ Magic by 1.
No longer entangles the first enemy
No longer jumbles the board
Grave Knight
Base spell damage increased from 2 to 4
Avina
Base spell damage increased from 2 to 4
Crimson Bat
Spell now gives 16 Life instead of 8 Life
War
Trait buff: Aspect of War’s Attack gain increased from 1 to 2.
Mana Cost reduced from 30 to 28
Troop Refund
The following troops are available for refund this week:
* Ghoul
* Vampire Lord
* Flesh Golem
Chest Changes
The following troops are have been added to chests:
* Summer Imp
* Sacrifical Priest
* Marilith
* Naga Queen
* Nobend Brother
* Yeti
The following troops have left chests:
Winter Imp (we FINALLY got him… for REAL this time!)
Spring Imp
Please note this Event only applies to Steam, iOS and Android versions of the game.
Let’s see. My bat has 10 magic and is doing 11 damage to all. Assuming the life gain is 1:1, I’m going from 11 damage, 8 life gain to 6 damage, 24 life gain.
So those PvP fights that took 3 castings to win now need 5-6…
Man, I love my Crimson Bat team. This is going to be rough.
Also, overload of troops to trait this week. Mab and Winter Imp definitely. Psion. Then… Shadow Hunter? Winter Wolf? I’m almost glad I don’t have an Abhorath. Like, not QUITE glad. But almost.
With this many troops being reworked i wonder how @Lyya feels. Also i was hoping all the troop reworks would happen when 2.0 launched but i am glad they didn’t know cause this is awesome. Also nice reference to the ghost in the shell anime.
A step in the right direction, now it at least does something maybe noticable. And puts it from ‘forget it’ to ‘well, if TS were falling from sky’ category.
Now next needed step is to reduce the TS cost to something reasonable. As the ability is still nediocre compared to legendaries it should not cost considerably more, maybe total 20 arcanes would make sense (compared to 16 of legendaries).