Stream Notes: 4.1 Patch Preview
– Teams can now be reordered in the Troops menu.
– Daily tasks are visible in the Troops menu.
– Inventory tab has been streamlined for readability, with collapsible categories.
– Search filters can now be saved.
– Flash sales offers can now appear for players when certain conditions in-game are achieved. (On stream, a new legendary was pulled, which triggered a flash offer to buy the upgrades for it).
– Battlecrashing: Troops with random extra treasures can now randomly appear in PvP/Explore (think Moa Thanksgiving 2017 event).
– Now contains a Gift tab to receive player gifts. (See Gifts, below).
– Guild Invites appear as a tab in the mailbox when one is received.
Guilds
– Guild Wars formally confirmed to be moved to once per four weeks (from three).
– Four week event rotation: Raid Boss → Guild Wars → Invasions → Tower of Doom
– Guild QoL updates are NOT in this patch. Still planned for a future update.
Gifts
– Gifts are received when cash currency is spent in the Guild shop. (Guild keys only at launch of 4.1, possibly more purchasable items at a later date.)
– Gifts can be gifted to other guild mates, who receive 25 gems to the person who opens the gift.
– Players cannot give gifts to themselves.
New Event: Tower of Doom
– Guild based version of delves
– Unit deaths are not permanent between rooms in the event.
– Towers are mono-colored restricted (troops must use the mana color of the event). Hero(ines) are not mana color restricted.
– Doomed (event) weapons are purchasable at Tier 4 in the Event shop, or craftable in the Soulforge during the week of the event.
– Event troop is a “Doom”. Dooms of [element] are mono colored. They are also the floor bosses. They are purchasable in the Event shop, and winnable for leaderboard placement.
– Tower has 25 floors. Path and rewards through the Tower is unique to each guild. Communication among guild mates highly advised regarding locations of Unlock scrolls or rare scrolls.
– There are new room combinations in the Tower (as well as normal delves) in 4.1
– To clear a floor, the boss room needs to be unlocked. To do this, an Unlock scroll on that floor needs to be found.
– If a cleared room does not yield an Unlock scroll, it will yield a Boon scroll.
– Boon scrolls are analogous to leveling a Treasure Hoard for the event, yielding stat points for the entire guild.
– Stat points require additional stat (Life/Attack/Armor/Magic) scrolls for each additional stat point of the same type per player (1 for 1st point, 2 for second point, 3 for third point, and so on)
– Special types of scrolls drop from non-boss rooms, including Haste, Luck, Fireball, and Heroism scrolls. Haste grants a free sigil. Luck scrolls count as two defeated Dooms. Fireball instantly clears a non-boss room (with rewards). Heroism scrolls instantly clears boss rooms (with rewards).
– Risk v. Reward - Guilds can race to the end of the tower, minimizing sigil use, but may not receive enough stats from boons to clear the harder floors of the tower.
– Scoring: 1 point per Doom room cleared per player in the guild. No partial credit for killing a doom and failing the room (like with Zuul’Goth).
– Defeating bosses yield elemental forging scrolls (that match the event mono-element type). They are used to upgrade the Doomed weapon. (This upgrading process was not demoed on the stream.)
– Per Alpheon (dev), scrolls will also be given out between a range of floors across the event (so within a group of X floors, there will be one Luck Scroll for every Guild).