Just to provide further information on this issue, we finally got the response from Unity that the bug was fixed in a later patch. We have updated to this Unity version for 4.2, and from our internal tests, the Troop Menu lag should no longer occur.
Any idea why was this so hard to reproduce in-house initially?
I mean, Iâll say what you left dangling as implication:
I donât think any of the devs play this game extensively outside of testing. They might fire it up on break and play a couple of matches, but if theyâre like me, when they do that theyâll think, âOh, I should be debugging/testing this {new feature} instead of just playing around.â So they do that.
The last app I worked on was an in-vehicle GPS navigation tool. We were all encouraged to install it on a device and drive around with it as our navigation tool. We found a lot of bugs that way that weâd have never stumbled upon in the building with GPS simulators. Now I work on an API for my company and this kind of practice (called âdogfoodingâ) is built-in: if I get a new request Iâm encouraged to show how I can use the current API to solve it instead of writing brand-new, potentially buggy code.
I wish the GoW devs rotated a âplay dayâ and assigned a 3-4 hour session to a dev on that day. The objective on that day would be, âTry farming traitstones or trophies like an endgame player for 2-3 hours. See if that works.â
I think devs should have to face a situation that players might have to face. Hereâs one: "Youâve had a busy week, itâs Sunday morning, and if you canât get 200 more trophies by 3PM you miss guild requirements. Also make sure to spend 15 sigils in the event, and consider doing your daily delves, tasks, the bounty event, dungeon, and donât forget to wash behind your ears. The reason I say this is most âminor issuesâ are ones that cost a player time when that player is in a hurry.
Instead, I think they face much more simplified requirements like, âMake sure the weapon you are working on works on two or three teams in four or five matches.â That just isnât sufficient for the number of interactions that can happen in GoW. Itâs not good enough dogfooding!
So yeah. Devs should get a âplay dayâ. Maybe let them spend it at a pub or something. Slightly-drunk to moderately-drunk play surfaces some errors, too
Cannot agree with you more.
I have a strong feeling that GoW devs very often do not understand why end-gamers are complaining because they simply play too little of their own game and do not encounter many situations which are quite common for end-gamers.
I think Slypenslyde hit it on the head: the devs are so busy developing the game that they donât have the desire to play it as much as end-game players do. So they miss out on some of those experiences and lessons that hours upon hours (frankly, an embarrassing and potentially unhealthy amount) of playtime impart.
Edit to add: I donât necessarily see this as a bad thing. Developing games probably isnât a simple 9-to-5 job. I know Sirrian and Nimhain have been in the office faaaar outside typical business hours. It would surprise me greatly if the devs wanted to spend what free time remained playing the game they already pour so much of their life into.
This is why I think it should be a once-a-week rotating thing. Technically it would be âwork timeâ, but that devâs job on that day is âplay GoW like an endgamer/midgamer/newbieâ. (In fact, they probably shouldnât be able to interact with the ticket system except as a player. That means filing bug reports on the forums or in Zendesk, as a non-dev account so they donât get special treatment.)
If itâs meant to be âin your free timeâ then itâs just asking for unpaid overtime. It worked on my team because the only logical time to use our app was when I was not at work. I donât want them working unpaid overtime. Even when itâs voluntary, I donât think people do their best work in those circumstances.
In this particular circumstance, the resolution of this issue didnât depend on our ability to reproduce it. We had a clear idea of what the issue was caused by and how to resolve it (waiting for the Unity fix). We were able to reproduce it with some accounts in the office.
Thanks, looking forward to the 4.2 update: any ballpark release date?
So your post is 11 days old and you have a fix but havent released it yet. WHY???. I for one am sick and tired of rebooting and to know its fixed but not released yet really Frustrates me.
Hey @XINDIANAX,
Unfortunately, this requires a client update and will ship with 4.2. This will be released very .
7 days from now would consitute âLongâ˘â
That being said⌠Do you stand behind the âSoonâ˘â statement?
Now (for release date)
Also @XINDIANAX, as mentioned please check the game version inside your Settings near the X at the top. Until this number increases and we make it clear on social, the forums, and in-game, the update isnât released. Weâll definitely tell you when it happens, though.