@Slypenslyde are you talking about 4.2.5 or 4.3 in relation to the translations?
I donât really want to answer that question directly because I feel mean on the topic and Iâve been trying to put on the brakes but I guess I am what I am.
I was making a prediction based on 4.3, and have often mused Iâd look ridiculous if proved wrong. Deep down itâs not the worst player issue an update could have.
Ok I wasnât sure if youâd actually seen 4.3. Speculate away I guess.
Wow⌠Iâm guessing that tina-9000 is supposed to target a troop 3 times that would die after the first shot then eh? Great fix smh
TINA is not fixed, I tested it myself. The dev response and the thread title change are wrong, the exact same bug is still happening.
Itâs so disappointingâŚ
Mhh, am using her for a daily task and i noticed 2 different way she can cast, sometimes shoots are slow (itâs like, shoot, lil pause, shoot lil pause shoot) and she defo hit 3 different targets, sometimes they are almost istant and on that case the âold bugâ of her shooting 3 times the same troop happen again.
But overall yes, cant say i see her act differently from before, just take more time the cast when she actually hit 3 targets.
Same thing here. She is NOT fixed.
I know this is off topic, but Iâll mention it anyway.
Has anyone played against Infernus since the update? I noticed it has a pause inbetween the damage he deals too, Like TINA has now.
Yes, had aswell a âx win with broken spire troopsâ task and noticed that infy behave the same, when he do both hits on different targets the cast take longer, otherwise is fast as usual.
âFixed in 4.3â is the new âSOONâ.
This issue is resolved with the new game version; Update 4.3 (Social) please update your game.
But it still does not work (PS4) here.
Before
After
After updating Iâve tested and can verify it is not fixed unless you think TINA should target a troop 3 times that would have died after 1 shot⌠I just tested again⌠first time it seemed to work properly killing 3 troops since Iâm testing on very easy opponents, second time however I cast with 2 enemies on board, both would die from one shot⌠it only killed one. Itâs working properly you say???
They actually arenât saying anything, because theyâre probably struggling to explain why they renamed the thread (Fixed in 4.3) but didnât even do anything about it.
I canât even believe, âWe thought we fixed it, but there are complicationsâ, because it wasnât in the patch notes.
I wish regulars still had the ability to edit titles.
Because seeing is believingâŚ
Which means⌠To be an enemy⌠They have to be alive and activeâŚif someone or something is dead⌠Itâs not active.
Can someone at least edit the title @Saltypatra @Cyrup? Maybe delete Kafkaâs post, too. At this point I just want to stop thinking about it.
Update for you all.
So basically Tina got plagued by another, random bug?
Sounds like they fixed a broken arm and realized there was also a dislocated shoulder.
Itâs more like they started with a one-armed corpse, called it a four-armed man, then nobody bought it. So they glued an arm to its dislocated shoulder, then realized the arm was broken. But the way the corpse was sitting, the arm looked OK, so they said âhealedâ and signed the discharge papers.
But they didnât think about how wheeling the patient out would jostle it, revealing the broken arm. Thus, the moment a player touched it, the QA process of âif it works once itâs fixedâ and âtrust me it worksâ fell apart. Players are never as lucky as devs, this is a hard fact of software engineering.
Now, when attaching the newly-found unbroken arm, they realized itâs not attaching just right because of the dislocated shoulder. And since they cut the arm off a living person, that personâs not functioning like they did with two arms anymore and theyâre not sure how to fix that.
Even when they resolve the armless man and the attachment of the new arm, weâre probably going to find out there was an alien egg inside and now casting Infernus resets your honor to zero.