[Fixed] Something wrong with raid boss?


Its super weak and rising by 5

And on the first fight he died instantly because he had no life. I think the boss is sick

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Nothing to see here.

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The Raid is Working As Intended. I think the bigger question is when are we gonna get to craft Doomed Dago’Nath?

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You mean Maelstrom Dago’Nath.

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Pretty sure it was discussed before and this boss is supposed to be huge and weak, more impressive visually than other raid bosses, but not as strong. I’d say this is working as intended.

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Huh? Link? I personally dont get that reasoning

Me either, but here you go: Campaign Begins: Trident of Dago’Nath - Official News - Gems of War | Forums

There is a bug with the Raid Boss.
Think the fix again missed going out before the event went live, I’ve told the team.

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That spell though … kill one target (predictable for raid) but also generate Potion Gems? Whoa.

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Ehhhhh. I dont care for it. Thats a big double edged sword

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Yeah, that’s why I’m not a fan of all the RNG being pushed into the game in recent years. Like this new raid boss can one-shot kill an enemy, create mana potions, get a match and create enough mana to fire again, and kill another. Sure, it’s not super high odds, but if it happens more than once in a fight, you’re in trouble.
Also, it can kill one of your troops and not get a match, setting you up to fill your mana and demolish their team, in which case they’re in trouble. And no way to know which is gonna happen when it casts the spell.

So, if the raid boss is weaker than it should be, is that making the game easier (you get kills faster and rewards sooner), or harder (you get less points for killing the raid boss since you do less damage to it, thus it takes more battles to get the same points)???
Just wanna know if it’s better to wait for a fix to do battles, or rush them now before the fix.

I mean…personally the boss rarely gets to cast if you are playing it right

You get the same amount of points right now even though the Raid Boss is weaker.

To answer your question, if you rush to do them now, you’ll have an easier time of it. :blush:

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Bug that makes the game easier.
Fixed very fast.
Makes sense.
:roll_eyes:

Was an easy fix, cos the fix was already in place it just didn’t go out at the same time to the server. Unrelated to it’s affects on players interacting with the game.

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I thought the points scaled by the “damage dealt” to the boss? So if the boss has less Armor/Life then you score less?

Chtar had less combined armor/health than Zuul, and still points gained were the same. I guess this is decoupled in some way, otherwise we could possibly end up with infinite scores in situations where the boss would be able to receive healing.

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It was the same points given for C-Zuul - also it was easy to recognize as most people who bought Tier 6 ended up with the exact same points in the guild/leaderboard. :sweat_smile: