Screenshot or image:
What you were expecting to happen, and what actually happened:
I was expecting the trait to work as written. A chance to spawn when the hero takes damage.
The spider spawned without the enemy hero taking damage.
How often does this happen? When did it begin happening?
Maybe more than I expect? Its not something that’s easy to setup to do 0 damage, but the enemy hero taking damage prematurely to triggers COULD happen often.
Steps to make it happen again
Setting up the situation to do 0 damage is very difficult. Setting up a situation where a spider dies with an explosion afterwards would only take a hero class with Lightning strike/Tidecaller 3rd trait/The Possessed King/Luna with a skull conversion to kill the spider.
“Explode: Destroys a gem and all 8 gems around it. Skulls deal 1 damage, but only 50% of mana is generated.”
If I exploded a skull, it should have done 1 damage.
Everything in Gems of War rounds down. So even if I did 99% of 1 damage, it should have rounded down to 0. But the trait still triggered even with that 0, meaning it triggered from less than 1 damage? Most likely case should have been a skull exploding, but that should have caused 1 damage.
So… what happened?