Having UI button overlaps for click throughs is bad, yeah, but I have to play devils advocate here - where exactly are you guys clicking that this is still a problem, especially after two months to develop new muscle memory? I mash through every pop up screen, and this has never been an issue for me. Once I’ve moved the mouse to “skip” the rewards and continue mashing, there is that long unskippable PvP points gaining animation that seems to go on for about twelve eternities, then the loading wheel for another half second or so, then possibly another popup that tells me I won or lost a single defend battle for some reason, by which time I’ve invariably moved my mouse over where the three trophy battle will appear to spam click on that.
On that note, since you already have about five seconds to change where you are spamming click between the last input you need to have on to bottom of the screen before accidentally refreshing becomes an issue, I don’t really see how an extra one or two seconds is going to make a difference, so it really isn’t an ideal “solution” either.
This isn’t even the worst input overlap in this game. I find the worst one is probably the positioning of the “fight” button in guild wars completely overlapping the “to battle” button on the next screen, with a slight loading delay and no feedback or no transition animation much much worse, as you can easily buffer click through into battle with the wrong team. For that one, I’ve conditioned myself to click on the hero portrait rather than the “fight” button, since buffering another click wont send you into battle there.