@TheDragonSeoul Harder to read cards with bright colors all over, UI/effects etc., jumbled mess of text, and other times text too small that even a 50" screen can’t improve (I feel the pain for anyone reading small text on anything smaller, at 50" can barely see it). V4 Has some improvements over V3, but its still horrible compared to V1 or V2. Not to mention the UI was far better in the older versions. I think whoever they had do the original card art, effects, UI must have left. Because there was a huge shift in design capacity, that it can not be the same person who did V1 and V2 previously. And if it is, I would be shocked. As V1 & V2 had a clear grasp on UI/card design. V3 and V4 looks more like what some amateur high schoolers would toss together without much grasp on design. So a lot of amazing art downgraded by a poorly designed UI. V3 & V4 smothers even the troop art, instead of working with it. And that’s not just me saying it. The developers could inquire to various professional UI designers about their UI. A professional being professional about it, would clearly note the current UI’s many flaws. My 2 cents.
P.S. Not to mention the old company I worked for would never have amused V3/V4 as a applicable replacement to V1/V2 if GoW was their product. It wouldn’t have even gotten out of the room, let alone to the higher ups. And I often thought my old job was pretty lax on a lot of things. Even if you have a few people it doesn’t mean quality suffers. My old job had only 20 people. And for what we did it was not even enough. Busy … busy … busy, rush … rush … rush. Day after day. You just learn to micromanage better / structure plans / maximize effort while minimizing production time.