Devs - please listen, because Enough Is Enough !
Early last week a top level player (1100 + ) quit our guild at zero notice, citing his reason as being that he was sick of RNG making the game unplayable. Maybe it was a fit of pique - maybe not. People don’t do that sort of thing unless there’s a fire where the smoke is.
I’m a similar level. I happened to be paragon in GW this week, and I came up against a TDS in the opposing paragon’s team. I got to the stage where I had 4 almost undamaged troops left, and I had only paragon’s TDS to kill. It had just 4 lives left. Yes - you all know what happened. It resurrected. Not just once, but 3 times. A paltry number compared with what has been reported dozens of times before by many of us, and experienced by me before. However, I was also generating an ice storm with Skadi. The opposing TDS seemed unconcerned by all the blue gems that should have been there, and filled practically every time it cast, with purple and red, of course. I didn’t see any of the blue gems that the ice storm should have dropped. TDS filled, cast, filled cast etc…It all happened so fast, that I lost 2 of my previously unmolested troops and came close to losing the game.
Oh? So here comes another moan about TDS? No, it’s not about TDS…please read on…
Also in my guild, a player who is better than me met up with the same paragon I did. He lost. The opposing TDS in his case regenerated and loop filled 8 times, eventually taking his overwhelmingly winning team down to zero. His comments on our guild Discord :“… now I remember why I came close to walking away from the game couple times…”
A third player in our guild also lost to the same Paragon, again because of a resurrecting TDS.
Oh ! So it IS a moan about TDS after all? …NO!!! it’s NOT…look deeper, please…Please
If you review your own video prelude introducing upcoming v 3.3 features which was at Discord (but is no longer) during that you admit that “Everyone has been frustrated by TDS resurrecting multiple times”
So what are you doing about it? You’re taking away TDS’s resurrect !! That doesn’t address the problem, devs. This problem has NOTHING to do with TDS ! Don’t blame TDS; it’s not his fault that 8 resurrects happen with a theoretical probability of such a thing occurring being less than 1 in 1/4 million times (yet actually happens often). Blame the RNG! That’s the source of the problem . It needs fixing. If you just take it away from TDS, the flawed RNG will just be there for other troops, and frustration with the game will continue - and people will leave the game because they will have had enough of it.
I know you’re working hard on release 3.3, and many of the changes will be cosmetic as well as functional. And I know your hearts are in making this a better game for us all. But without a doubt the biggest frustration ever voiced in these forums is about RNG - sometimes warranted, often not. But - in my opinion it DOES need reviewing, and it DOES need fixing before we have released lots more pretty things papering over a flawed RNG.
Oh - and when you’ve fixed the RNG, if any troop has a probability of resurrecting - maximise the number of times it can do it. If TDS had only been able to resurrect (say) twice, we could all live with that, and we’d all be a lot less frustrated.
Just my two cents’ worth. Please take note of what I have said though, because you’re losing more than 2 cents from people quitting the game because of this.