Dragon Soul OP but Goblins aren't?

I’d imagine TDS is OP with 3 other dragons in the early to mid-game, which is the devs preferred level range (in my opinion)

It is high static damage that self-fills, like an easy button for new players

As an end-game player:

I’m happy with getting a replacement for the resurrection trait.
I’m okay? with mana shield being removed. Will have to see when Mana Shield is updated.

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I think the question here is more about how the devs don’t care that goblins are broken. For months now there has been threads on this subject yet noting has been done or addressed by the devs. There is no excuse for a first turn wipe. None or even second or third.

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Waiting for Goblins to finish their loop be like:

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Going into a Goblin battle without a troop that can get a freeze out is always laying yourself at the mercy of RNG.

Especially, with such mana heavy troops as your DPS.

Or add in a Goblin Muncher or two… :thinking:

There is only two freeze troops for green. Both are weak and don’t play well with other greens. Red day is the same

Then use another team.

You aren’t forced to use red.

Again it seems people are having trouble understanding risk/reward, use a guaranteed team to win and score 1,300 or run risk for an extra couple of hundred and lose and only score 280pts.

I’ve never lost to goblins using appropriate counters. Fun anti-Goblin and nice brown based team I use is:

Gob Chomper
Flame Troll
Sheggra
Gog and Gud

Works well with a Titan with Dawnbringer too, instead of Gog. You just lose the possible one shotting of the first troop, which can be handy for killing stealthy Fizzbang (very handy when there is a Siren in the lineup). :wink:

I think the problem with TDS is not being overpower, but overused, it is literally the troop that does everything. It’s used in PVP ( including end game, although not as much) it fills the role of AOE damage, mana generation and due to resurrection has good defence. It is also used for speed farms whether trait stone or souls. I don’t know of any single troop that can be used for everything and fill a role in almost every team as much as tds, being redesigned for a more specialised role isn’t necessarily a bad thing.

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The devs have the usage data, and they’ve said that TDS is the most used unit in the game. Mana Shield is going to get a major buff, and they don’t feel that the most used unit in the game needs to be better, so they’re adjusting it hand-in-hand with the Mana Shield buff.

That all has nothing to do with Goblin teams. “This Thing is the most important to me, so the devs can’t do anything else until they do The Thing first” just isn’t how it works.

It’s war. The points they take away if you don’t mono color leaves you and your guild behind.

It’s clear you didn’t read my post.

You lose more points when you’ve lost…

Expolding with an extra turn is no doubt a stupid error, as Fizzbang used to be like. Even nowdays, “either” becomes more of a joke when she explode for over ten times continuously. Old players may have abilities or willpower to bear these but for young ones such experience is usually lethal. The random must be truly random.

Not just freeze.
Disease, silence, and web also help. And Devour. And drain. And true damage.

But I still hate them.
TDS was address because it’s easier dealer with 1 card than 1 race.
Goblins…
I think it’s the combo: 2 Exploders and a massive AoE with a healing trait all on different colors.

Hurts.

If TDS is too powerful on defense, it’s only because it resurrects too often for the ai. Their pseudo RNG doesn’t work correctly, and either they don’t know how to fix it, or they don’t care. I used it a lot early on (like the ranger in early game), but now it’s just relegated to soul/traitstone farming for the most part.

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I feel like that’s why they’re seeing it as the most used card. It’s awesome for soul farming, the majority of players i’ve talked to use it for that. Grinding for db or xanthenos requires a ton of souls. I’m guessing that’s a big part of why it’s the most used. It’s great with other dargons, but unreliable for defense and can be replaced with infernus for better offense. So i don’t think it’s op. But for me that explains how they find it most used.

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Quite often. There are simple ways to hinder Goblin teams.
My grief comes from other kinds of team.

I like fighting Goblins :sweat: ; what I get is a vibe of “how dare those lowlish-level troops be so hard to beat with all our super duper Mythics?”

I totally agree with you. However my question was directed to @Maxx which seems to have a problem with Goblins.

I’ve lost to Goblins teams from time to time, in both PvP and Guild Wars. Guild Wars maybe a little more than PvP. I find most teams with Mab or Gob’Chomper very effective against Goblins.

I don’t really have a problem with goblins I win against them 95% of the time in pvp. Salty said that Dragon Soul was overpowered so I was making a comparison between goblins and dragons both being exploders to show that TDS isn’t OP

I do believe goblins are OP but I am not asking for a nerf because they have a counter in Gob-Chomper just like Dragon Soul has a counter in Dragon Cruncher.

The only time I want something to be nerfed is when it doesn’t have a proper counter.

Ah, I must have totally misunderstood your original post then.

What makes the Goblins OP btw when there is so good counters against them? Or was it about that they are Over Powered in some of the Guild Wars days if you decide to go 4 daily colors?

Exactly the resurrection is it’s biggest problem and it’s losing that so mana shield should stay.

I use him against mab teams

Mainly GW but I have been screwed in PvP when Gob-Chomper isn’t hungry and Fizzbang gets up quickly and goes mental a Fizzbang/Nobends loop can end with Grapplepot doing 100+ damage to everything and if you don’t have a hungry Gob-Chomper ready to go you are screwed.