What you were expecting to happen, and what actually happened:
Since I’m unsure if this behavior is intended or not. I’m comfortable with combining two issues into one report.
Valravens replacing a troop doesn’t count as a kill -
Battle Crashers count as a kill when they are triggered. Valravens or Gnomes do not. Which can be a set back when hunting for a certain troop color.
According to your own guide. All 3 replace a troop during a battle. Yet only the most recent edition count as a death (Battle Crashers.) So I believe that BC are working as intended and the other two just never got recoded to work the same way.
Invulnerable Trait isn’t Immune to Mana Burn -
I assumed Invulnerable is supposed to offer the same protection as Impervious. But with the addition of protecting from Lethal, Transform and Curse. So I was surprised that I was able to Mana Burn a Tower during this week’s event. (It is triggering the Invulnerable Image to appear so unsure if the bug is related to medals, or the World event or what. Others are welcome to test it outside of the event and the use of Medals of defense.)
How often does this happen? When did it begin happening?
Just noticed it. So unsure if it’s 5.1 related or if it’s been this way for a while. But I do recall during a Glacial Peaks Invasion not being able to Mana Burn towers. Steps to make it happen again
Self explanatory
Worth noting it doesn’t actually state in the Invulnerable trait that its Immune to Mana Burn. So there’s no bug going on there. I largely think its designed that way so some weeks aren’t terrible when fighting Towers and other Invuln troops (so troops like Queen Mab have a purpose)
Going by the official game guide. The action for both Gnomes and Battle Crashers is exactly the same. So one triggering a death and the other not, doesn’t make any sense.
Naw, they’re different. The battle crashers are BRUTAL. They slay the team member and take their place.
Treasure Gnomes are gentle, they politely ask them to stand aside (no soul lost).
Sure the outcome is the same in that you battle 4, but mechanics are not. The game is what it is.
Treasure Gnomes have specific loot tables.
Battlecrashers bring ONE specific loot and ONE soul.
Also… This is a bug report. So opinions, thoughts, or speculations shouldn’t be commented unless you know 100% that something is working as intended or it’s not.
Kafka will be more than happy to change this thread to a feature request if necessary after her initial review.
At which point opinions and thoughts about the proposed behavior can be expressed correctly.
Not sure when, but it was changed and battlecrashers started to kill troop when they show up.
You can tell that, because when battlecrashers enter the field they trigger all “on kill effects” → like Lust passive, Enrage on some troops etc., That basically when i noticed the change.
If anything, this is an issue since one of previous version (definately NOT 5.0 update or 5.1). Can’t say when it happened, but it had to be before whole COVID19 thing, probably somewhere in Q3/Q42019.
Yeah, i know. Probably Guide needs an update. Or Gnome-spawn-mechanics need an update to trigger on death effect also… Either way, something needs an update
I’m also pretty sure that at some point Devour would bypass barriers, but that is no more the case since at least the last couple of updates. We can only assume the current status of GoW battle engine is a big mess, and every time they try to fix something, or add some new mechanics, something else will get impacted, or outright broken. I just stopped considering these changes bugs, and made a habit of adjusting to these “new rules” when they silently slip with the updates.
Death Mark will now no longer activate on the first turn
Barrier now blocks devour
I’ve only been playing for 1.5 years but I don’t recall devour working against barrier in that time. Exception is when the troop’s spell also deals damage, and it deals it before devouring.
Then maybe something has changed with HKI specifically, who is supposed to deal his damage before devouring the opponent? (It is the only devouring troop I regularly use). At the present moment, he can’t devour barriered troops.
He never was able to.
Damage only gets done if the troop isn’t devoured. Otherwise you could potentially kill a troop that you wanted to devour. Kerberos and the Krakken should work exactly the same way.
Perhaps a separate thread is needed if you feel the operation is bugged.