I was going to use the term “popularity contest” … with about the same level of scorn …
I agree with Rasper and Slypenslyde: this system is, on multiple levels, doomed. We’re going to have organized guilds like mine just max everyone in the guild - and not really notice the slow onset of slightly higher income over 90 days or so, so it will feel even worse.
Aaaand we’re also going to run into the “wasted honor” possibility. This could be mitigated by having a really obvious indication that the person is at max rank before the “give honor” buttons instead of being a layer deeper (as it is currently if you’re going by profiles instead of post-game). But, of course, is the point to give honor or give currency? If it’s both then its going to always feel bad to give the former if its not giving the latter, when you could be giving both to someone else.
Other points about maxing out on honor: we can’t see how much we have in a given rank, which means that when we are maxed out… we can’t actually see how much honor we have other than “above this amount”. That means that we won’t have any real idea of how much we have at that stage. Combined with the fact that we can’t see who honored us and we only have the vaguest sense of why… it all seems fairly useless.
I also don’t like anything that seems like its pressuring people to use the in-game chat. That ship sailed. People will use it if they want to, they should not feel an inclination to use it because of this honor thing.
And, finally, the mere fact that we’re getting so worked up over where this is going, when it collectively amounts to next to nothing, does not inspire confidence in me. Its a conceptual thing: it doesn’t really do anything but it doesn’t feel good. That’s bad design!