I’ve seen this complaint everywhere regarding points for world events being displayed in-game. For whatever reason, it doesn’t seem that Devs want to move in that direction (possibly it makes the lore screen too long/ugly, who knows). So that is not what this request is about (although it would be nice to have in-game, even if its just that the help button opens the link to the official post about the event.)
Yet, for events whose points scale with difficulty/battles played, I feel it would be even more useful to display the current points for that battle before engaging in it. For the current event, I might have a screen with Webspinner, Widow Queen, Arachnean Weaver and maybe my RNG was off and I have a very high level Malcandessa. Which one would give me the most points? While I could do the math, it shouldn’t be necessary when that information is readily available in-game as soon as I complete the fight. But what if I’m low level and need to use multiple sigils per fight? Should I spend 2+ on a high level Webspinner when 2x Malcandessa would give me more and be much easier to do?
As with the issue of not having the base points in-game, there is no reason to hide the points you would earn for a given battle. Not enough room? Make the icons smaller an that might solve the issue of jittering/dancing icons (3 bugs, one small patch).
I even have a suggestion that involves no change to current setup: Display the points next to the level as below (there’s plenty of room, what with the usually large troop names)
Beware my image editing skills…