Or am I just in a terrible luck recently? I used to get tons of 2/3 tributes, but know, even with 2 more kingdoms, I’m getting mostly 0s and 1s. Ok, I got a 6 since the update, but mostly 0s and 1s.

Is anyone experiencing the same thing?

Or am I just in a terrible luck recently? I used to get tons of 2/3 tributes, but know, even with 2 more kingdoms, I’m getting mostly 0s and 1s. Ok, I got a 6 since the update, but mostly 0s and 1s.

Is anyone experiencing the same thing?

On a few occasions I have had only one kingdom give tribute. But on average I’d say I’m getting 2-3 each time.

So probably bad luck for me, huh? Good, I think =p

I have noticed much less tributes the last week, prior to that was much better

I’m trying to upgrade every kingdom to 3 gold stars for doubl tribute chance first and I’m only investing as many souls and traitstones as it takes, if I’m not actually using the troops of the kingdom. So, when 1.09 arrived and you had the option to get a refund on some troops, I got a refund for every possible troop cause I first wanted to see what combinations might work in 1.09 - refunding every possible troop brought some of the kingdoms back to 2 gold stars, thus losing the double tribute chance, thus less tributes. Might be the same for you if you got refunds.

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Nope, I didn’t get any refunds, and I don’t have 3 stars on any kingdoms

I have all 22 kindoms at level 10 and about every 3rd hour i get no pay out. 95% Should be that chance to get anything and 70% it is. Something is wonky here…

With 22 kingdoms at 10% chance it’s 0.9^22 -> 10% chance for no tribute.

No it’s not. Basic math

EDIT: Disregard. Misread your post =P

I am noticing a drastic reduction in multiple tributes as well. I have only gotten 0’s and 1’s the last dozen tributes with all 22 kingdoms lvl 6 or higher. Its possible its just RNG but thats extreme enough to be suspicious.

Ive got al mine at level 10 and over the last week have not seen a decrease. Been playing every couple of hours as well. So lots of times.

(An update from a previous post done just after 1.09 went live)

Chance of 0 Tribute: 10 %

Chance of 1 Tribute: 24 %

Chance of 2 Tributes: 28 % (+ 1 gems)

Chance of 3 Tributes: 21 % (+ 2 gems)

Chance of 4 Tributes: 11 % (+ 3 gems)

Chance of 5 Tributes: 4 % (+ 4 gems)

Chance of 6 Tributes: 1.4 % (+ 5 gems)

Chance of 7 Tributes: 0.4 % (+ 6 gems)

So, you should expect 2 Tributes or less 62% of the time.

Chance of 0 Tribute: 0.7 %

Chance of 1 Tribute: 4 %

Chance of 2 Tributes: 11 % (+ 1 gems)

Chance of 3 Tributes: 18 % (+ 2 gems)

Chance of 4 Tributes: 21 % (+ 3 gems)

Chance of 5 Tributes: 19 % (+ 4 gems)

Chance of 6 Tributes: 13 % (+ 5 gems)

Chance of 7 Tributes: 8 % (+ 6 gems)

Chance of 8 Tributes: 4 % (+ 7 gems)

Chance of 9 Tributes: 1.4 % (+ 8 gems)

Chance of 10 Tributes: 0.5 % (+ 9 gems)

So even if you have all 22 at PL3, you would still expect to get a ‘3 Tribute’ or less every third collection.

I haven’t noticed a decrease in Tributes since 1.09 went live.

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This “issue” comes up every patch from both new players and veterans alike.

So glad to have some math wizards nearby to offer better perspective on these situations.

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I have claimed in the past that the RNG used in the game is prone to streaky behavior. Over the (very) long term, the RNG approaches the distributions we expect, but over the short term it seems quite different. It hasn’t been worth my time to design an experiment to test the hypothesis yet; I just continue to grumble when my 50 gem chests give me 7 Gorgons, or 5 Lamias.

Besides, I suspect that PC users have access to the game code, and could directly determine the exact RNG used to do more directed tests.

Re @Grundulum:

In this old post, @sirrian describes the RNG for gems dropping as “standard Mersenne twister RNG”. I would expect the same RNG is applied to all random tables within the game, including tributes and chest results.

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This way of working out percentages is the error that gamblers use. For example, if a poker machine has a five percent chance at a win, they believe if they play 20games, they will ultimately get a win, based purely on percentages.

The proper way to work this pathway out (based on above kingdoms at level ten only) would be that 22 kingdoms EACH have a 10% chance at giving a tribute. Like playing 22 gambling games with a win percentage of 10%, meaning it can never be greater than a one in ten chance of getting a tribute, over 22 times.

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Today I have collected 6-7 tributes a row, and just have got tribute from one kingdom each time. Have seriously never experienced anything like this before.

I guess it’s just how the RNG works. I recall getting 8 kingdom tribute before I even had all kingdoms lvl 10 (it was close though) - I actually took time to calculate and the chances were about 0.03%. Recently had something similar (as far as percentages go). It taught me not to complain when I get no tribute 2 times in a row…

Genuinely random events are prone to streaky behavior. If the RNG used in the game were *not* prone to streaky behavior, we would have to wonder about what anti-streak measures the devs had programmed in.

For example:

“For a homework assignment in a statistics course, half the class was asked to record the actual results of 100 coin tosses while the other half was asked to fake the same results by writing down what they thought might be a reasonable random sequence of heads and tails. With only a quick glance at a student’s homework, the professor was able to determine whether the statistics were real or faked, with 90% accuracy! The giveaway clue was the occurrence of runs of 5, 6 or even 7 consecutive heads or tails. These are likely to occur in actual sequences, contrary to some naive intuitive notions about randomness.”

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This is happening for me again. Since I have:

1 kingdom with 4 gold stars

1 kingdom with 1 blue

24 kingdoms with 2 blue

1 kingdom with 3 blue

it is insanely unlikely that I would get only 1 tribute 5 times since 3.0 was released (I’d say that is more than the number of times I got only 1 tribute in the 2 months prior to 3.0). Unlikely enough for me to think something has been changed, or the RNG got stuck at generating bad tributes for me (although I got 10 once since 3.0, my average dropped from 4-8 tributes to 1-4 tributes).

Anyone else experiencing this?