Just to start with, as @peterix said, please use the Known issues Thread! That is what it is there for! A lot of devs frequently jump on there to talk about where we are on certain bugs and fixes. It is the single best place to get information regarding anything of this nature. (After posting this, I’m going to go and pin it.) Also as Peterix mentioned, we do get into a huge amount of heat if we specify a date (or even a rough date) and something happens that means we can’t deliver. The community backlash is swift and overwhelming. This is why you will very rarely see us committing to something concretely, even if it might be a fix for a bad bug. These fixes can take longer than anticipated, or affect other parts of the game, so we have to be careful.
I’m hoping to write up the patch notes for the 3.1.5 update as early as possible next week so the community is aware of the fixes and small tweaks that will be released. As you know, we typically don’t release the patch notes until the day of the patch, but I’ll see if I can release them a little earlier.
@Pantenkind, I make our team aware of all echoed feedback. A lot of the issues you have raised (especially convcerning the RNG) is still being investigated. Until we have come to a course of action, there is nothing that can be said. Then, when we do decide on a way forward, there will always be fallout from some part of our playerbase. So yes, I have made the team aware, and no, there is nothing to be said publicly at this time while we are looking into the perceived issues. I am also aware that this isn’t what you want to hear, but it is the only answer available at this point in time.
The team is aware of the perceived issues with Wisp. We have done a lot of internal testing since the feedback was aired on the forum, and I have spoken to this feedback in the past. However, we are looking into this again now, and until we have decided on a course of action, won’t be commenting on it further. (Aside from sharing some of the teams that we use to fight Wisp.) There will always be a meta, and we do our best to introduce new troops and balance others to offer some variety.
@Lyya, In regards to the release, where possible we would like to be able to release things on PC/Mobile and console spontaneously. This is not always possible, but it is where we have been heading with the game over the past year (especially with the move to Unity on PC/Mobile.) In this case, it just so happens that the PC/Mobile build should be ready at the same time the approval process for console is finished. This wasn’t a deliberate decision to hold back an update that was ready, this time things just turned out this way.
If there is a change in interal policy concerning update releases I will let everyone know.