Troop name: Lady of the Lake
Color: Purple/Blue
Mana Cost: 15
Special Ability: “Water Ward” Enchant the first ally. Remove freeze condition from all allies and give them 8 life. Renders all allies immune to freeze and mana burn until dispelled.
Trait 1: Bonus Mana for blue gem matching
Trait 2: Impervious
Trait 3: Fast
How about just ignoring other stats? The core suggestion is there, but some have so much imagination that they just have to share it. Fantasy usually ignores rules.
its cause spell must fit with the traits, spell or traits alone is like half of the design and half of the utility…
while a spell alone might seem cool or lame, adding appropriate traits to it might turn it around to make completely opposite effect
how are ppl suppose to vote on them separatelly (without knowing the other choices) & make the most awesome combination of it - is beyound me
for example my suggestion, without the traits in it, would seem totally boring, wouldnt it? but with traits its at least balanced (and at least to me with the traits it becomes very cool)
i wouldnt even vote on it myself if i didnt realise what it becomes with the traits
You are right, but sadly this is the way they decided to run the competition.
That’s why no one voted on a Human-only troop from Maugrim Woods in round 1 either
but there is no rule stating you cant post a complete troop design along in your suggestion, so that ppl can know what they might possibly be voting on.
if the human was cool enough with the complete suggestion, who knows i might have voted on it? just human alone surely not…
Like i said in the other thread im pretty sure the location shouldnt affect if you are illigible or not, you don’t win $ or something physic, you win a ingame content. Not even sure the EULA is needed for that
My Amira deals 24 true damage and double damage to blue troops. Initially she does 10+2 damage (see Gow database). It’s Amira for brown troops. Why should it be overpowered?