This gives me a chance to link this post again:
I encountered the Lamia room and the Tidal room, consecutively, in my first Delve after 4.1 went live. Needless to say, my Tesla-based team did not enjoy the rest of that Delve.
I wonder what the end game is for this. To make some rooms so painful that they become automatic skips, reducing resource gain globally?
Edit: Hanlon’s Razor suggests that “someone didn’t think about outcomes” is more likely than “calculated effort by devs to make Delves less profitable”. But sometimes it’s hard to get my gut to agree with my brain.