This.
For me, that’s the kicker —
I don’t mind that it’s hard.
I don’t mind that it’s subject to luck and randomness (at least, not too much).
What I mind is that I can’t keep trying anytime I fail.
Let me try again and again. I will still fail again and again, trust me — Orc’s honor.
And I will still have limited attempts per-day because each attempt can take an hour or more, in certain factions. So limit me by my own time constraints rather than this artificially imposed energy system that gasp! Gems of War totally has and really should stop pretending it doesn’t have.
And — oh — if the reason unlimited attempts isn’t already in the game is that the devs are worried about people just resetting to get the ideal rooms they want to reach the boss, two things:
1 – this is bad design because it means there are “ideal paths” when, if these paths were balanced better, each would be considered equal to its fellows, thus eliminating any way for the player to “game the pathway” to success. Players shouldn’t be roadblocked by RNG — they should be roadblocked by intentionally-designed challenges and game mechanics (which can be governed by RNG, but I don’t want to get too in the weeds here).
2 – the more important point here (though I think #1 probably points to why “the problem” exists in the first place, and so is valuable for that reason) because it points to a “solution” for the fear of “pathway gaming,” is that there is a way to prevent this that already exists in the code: re: gnome appearances; if a player quits a battle where no gnome shows up, hoping to farm more, that player is denied the chance of a future spawn until a battle is actually completed. The same could be done for room reshuffles: if players quit-out rather than play a fight, then when they reload they just get the same “bad” room configuration.
So a removal of the delve sigil energy system should happen. It would make people who like delves happy to be able to engage more with the mode they enjoy. It would make it easier for new players to catch up. And it would make it more likely that people wouldn’t be unable to sink their gold into hoards due to lack of treasures because this would also allow the farming of chaos shards (which — if that is a “problem,” too, could easily be throttled just by having the delve chests no longer roll for shards/gold/whatever-is-deemed-“too-valuable” after the third roll of the day).
Think it over. For the Horde