Fell Roost Complete Potionless
Hoard 100, bonus 50% (it is a magic kingdom after all!)
Team
Undead Drake
Nocturnia x 2
Fell Dragon Egg
Banner - Fell Roost 2 yellow, 1 purple - green
Medals 1 Nysha, 1 MOS, 1 Anu
Elite troops - nil
Pre-battle, no faction attempt in faction event; took it to 340 I think in there, then levelled it with daily delves.
6th attempt, 1st attempt with Mythic Nocturnias (orbed it and forgot to level, yep had to orb it, insufficient shards)
Rooms
Ice Cave - Glaycion/Winter Wolf/Ice Troll/Snow Guardian
Spider Nest - Tomb Spider Cocoon Spiders x 2, Giant Spider
First room
All fire on Glaycion, managed to stop it team wiping with a cast, did not cast Undead Drake at all, let it die to single skulls with Fell Dragon full. Kept resummoning Drakes to start with, but just kept hitting it with Nocturnia’s. Tactic was to let the first N sit until second full, then hit with both. If there was a skull and Egg was full, I’d take it, otherwise I let Glaycion kill the first slot. I’d faced it before a couple of times in this delve and my skull hits raised it to 1 hit with skulls, so tried to avoid that, and just watch for having a full egg and potential for cascade. Also need to be aware of Arcane on Snow Guardian. Fortunately, only Snow Guardian can reach Nocturnia 2, if you can avoid Glaycion matching doomskulls etc. It cast and missed, summoned the Fell Dragon and although it mana blocks on purple, it does a little damage. In end, killed it, then set about Snow Guardian, splash from N’s had impacted on Winter Wolf and I could kill it okay. Killed that and Snow and then eventually took down Ice Troll.
I came out with 3 Nocturnia’s and a Dragon Egg.
Spiders, threat is Tomb Spider, so mainly took red and brown, took that out fairly early, then the summoning starts. The web from Cocoon is mildly annoying, but with 3 N’s, not too bad.
Final room
Entered like so;
Lost first N to Drake and it’s spell, and nearly lost the Egg it summoned on death, 7 health…
Started to hit AI N, wanted to kill their Drake for chaff summons, but unfortunately it was on a mission to obliterate everything.
I mean it’s over really, but
I got to this point at 14 minutes;
I was 6 short of killing it, seemed okay, just keep the one Nocturnia alive… I suppose an extra Nysha would have killed it by this time.
Anyway, they killed my N and I was stuck in a cycle with no way of killing that bottom N, with the wrong things being summoned.
I killed it eventually 5 minutes later, but it summoned a full egg, which really extended the game.
No Nocturnia’s
Starting to get fed up with that bottom Egg…
More promising
In the end, got a Nocturnia;
Tactics?
1 100 hoard and no bonus = 1 shot range for AI Nocturnia. Probably the same with 25%.
2 Fell Dragon Egg for me was still 1 shottable even with 50% bonus. 135 health, but even with 4 diff troops (which you don’t want) that’s in range of 140 true damage Nocturnia, which also gets 1 magic for every AI cast. Ideally you want your troops with 150 life.
3 Another issue with life is AI Drake does 254 skull damage, plus will usually match a doomskull or two if it explodes and strikes with skulls. You are very close to 1 shot skull range, plus the minor explosion. I know with 50% a skull hit from it left me with 7 health, so watch that.
Couple of pointers I picked up via the thread. The last room presents a dilemma. Ideally you want to deny brown, watch purple filling the Dragon and dripping into AI Nocturnia and kill Nocturnia early. However that Drake can impact on slot 2 very easily at low hoard, in that a double hit and explosion will make slot 2 open and vulnerable to skulls. In this game, Drake recast from it’s first cast and that can be really bad.
So the dilemma is kill the Drake or Nocturnia. I chose a half way house, spells on Nocturnia, summons and skulls on Drake. In the end, their Drake went crazy. Higher hoard allows you more time to soak Nocturnia damage, deny brown all the time, and use that on your N.
With more hoard, you kill the Drake first, get chaffe in top slot and meat shield, deny brown. With less hoard, you rely on summons so much and taking down that bottom Nocturnia.
It’s one that is easily doable with patience, don’t cast the Drake unless you are hitting the summoned troop and your Egg is full.
So, in better shape towards all potionless, got back on track after a long month of trying Sunken Fleet.
However, 4 tough ones left.
Sea of Sorrows
The Warrens
Werewoods
Lyza’s Lair
2 at 500 awaiting starting, 1 at 460 and Lyza back at 240. I am back up with shards a bit, will do some today and maybe just level the other two with full clears and see where I am.