Delve Improvement for Pure Faction teams

Ok so I know that devs are working on making it easier for pure faction teams.

Couple of suggestions that will make delves a bit easier:

  1. Increase amount of stats you get from hoard levels. This is instead of making them cheaper for 2 reasons:
  • Gold Sink is still needed outside of tasks.
  • It wont harm players with high hoards already and therefore less room for complaints.
  1. Change the stat bonuses for faction teams.

Currently most factions require multiple of troops, this then causes you to miss out on team bonuses. So to do this:

Make it so it does not have to be unique troops like other teams. Can have 4 of same copy and get the faction team bonus.
Increase the team stats you get for using all faction troops.

NOTE: Only do that for when in a faction fight.

  1. When a troop is summoned during the fight, apply all stat bonuses to them. Currently when I summon a troop in All Seeing Eye for instance, it will spawn with less stats then the version of it already in the team from the start. The stats are applied normally at start of next battle, but after it is summoned it is weaker.

The synergy between faction troops is always going to be an issue at times, as well as RNG. But changing the troops themselves will simply make them OP or alter their dynamic in events/general play outside of Delves.

Hope some of these help the devs make a decision on how to make delves a bit easier.


Many I further suggest that the static “+x when in delves” trait bonus scales - perhaps with Level of Delve or maybe level of Hoard
Since it’s contained within the delve environment, it can’t really be over powered and impact other game elements

Another idea would be to have a potion effect for each x levels of the delve or hoard that mirrors the potion boosts for events


I believe I have mentioned this before, but one thing is so obvious I have hard time believing the things are not working this way - faction pets should be distributed in such a manner that you have them mythic when completing level 500 delve no losses with a non-faction team. Period.
I reiterate - it makes absolutely no sense to have those faction pets as rewards for, what is essentially, high level faction runs. What’s the use of mythic pet to boost my faction team when I’m never going to do that fight ever again after defeating level 500 delve?

Another thought have been crossing my mind - what if hoard levels past 100 would be counted in a common pool?
What I mean is that each delve gets its own stat boost until hoard level 100, but anything above that counts for all delves. It doesn’t have to necessarily be a full-strength boost. It might as well be full bonus form native hoard 100+ levels and half-boost from other delves’ 100+ hoard levels (110 delve A hoard level and 120 delve B hoard level counts as 120 delve A hoard for full faction team and 125 delve B hoard level for full faction team).


+2 @Dust_Angel. The way you described the global hoard bonus past 100 sounded kind of similar to Guild War Sentinels! That could give inspiration for a coding fix :stuck_out_tongue_closed_eyes:.

(Also kind of sounds like completing Basic Tasks, or local Hoard levels, and then being able to contribute towards (and have access to?) Legendary Tasks, or the global Hoard level and associated stats.

Thinking about it now, I think having an additional global Hoard bonus still has issues…)

A scaling Delve stat trait definitely seems quite reasonable/achievable to me (@GemsOfWar).

I agree with @Smash’s general sentiment!

Particular points I liked:

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Another option is to allow forging Sacred Treasure Cards for like 50,000 souls each… would kill 2 birds with one stone… a soul sink & our ability to forge Sacred Treasure. Just a thought…

goes and forages 100 of them instantly lol

Id trade major green for them though easily as well

Good points and i repeat we need 2 slots :slight_smile:

1 for random team and the other for faction only. So boring to switch team every time

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Delve Improvements I would like to see (but won’t)

  • Hoard Level Scaling Parity (or Bonus) - if I have hoard level 200, I would like my stats to be at least the same as the AI at the same level as my hoard. The level scaling in this game is kind of absurd. The damage at higher levels is too little (player) and the armor/health is too high (AI)

  • Lift the Troop level cap (if even just for delves) - let the delve troops level up higher than level 20 (say level 500). If the developers had to somehow invalidate faction troops from PVP, I would be more than ok with this.

  • Faction Pet - drops on lower delve levels - maybe unlock on first reward level. The last reward could be the same though. Backloading the rewards for Faction Pets make little sense (supposedly, Faction Pets don’t count for the home kingdom either).

  • improve drop rates for Mythic/Legendary treasures (or reduce upgrade requirements) - i’m ok with more gold for less resources (or you could always allow higher level treasure purchases for gold/gems - not another “loot box” though)

  • A different kind of faction team (for me at least) - i’m getting kind of tired of all of these faction teams with 1-2 damage dealers and 2-3 semi-worthless troops. What I would like to see is a faction team with 4 characters who all have scaling magical attacks (like Yao) - no exploding, converting, healing, summoning, or instant death attack.

Agree with the sentiment @Smash! I think changing faction team bonuses wouldn’t help (won’t the IA team get the same bonuses in the boss room, anyways?), but something should be done either with hoards or allowing the main kingdom’s hero class to count as kingdom/faction troop…

The IA would one-shot us at higher delve levels then, since they have massive stat boosts :sweat_smile:


Great point, hadn’t consider that - so it would needs to scale off Hoard level (assuming Hoard level is only for players)
So it could still work - but your points are well made - better/stronger troops only hurts the players

Question: How much would a few more faction troops help?
Or is it like bounty, you just make do but they are not really “helping” there are just more options - Specifically this is not a solution, just a poor band-aid type patch

(Surely Hero being part of the faction is the simple answer)

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Here are some things I’d like to see for delves:

1 - Have a “delve level” for faction teams, and one for non-faction teams. Right now it’s frustrating that if I’ve played to level 300 in a delve, I can’t ever work on improving my all-faction record of 150.
2 - Have the horde stat bonuses triple (or similar) for in-faction troops.
3 - Have pure faction teams reset between battles, as opposed to non-faction teams which keep the perma-death / perma-jumble restriction they already have.


Delves where introduced almost a year ago, I started to level-up and beated a Level 500 in All-Seeing Eye, at the moment my Hoard Level is 275, and the cost to leveling up using 5 treasures is around 280k i think (horrible RNG for good treasures, this also has to be fixed), I’m just looking to the beat the pure faction one and get my PS4 trophy, but that just impossible due to the insane amount of attack and health the AI has. I managed to get to last battle with all my troops, maybe around 10 times, just to get decimated in a instant.
My suggestions are:

  • Level of the A.I. should drop SIGNIFICANTLY.
  • Ability to select the level of the Delve you want to play.
  • Delve pet should be already finished (like the friend mentioned above) when you reach level 500 in a non-pure faction.
  • A 200 Hoard level should be more then enough to beat the pure level 500 delve AI.
  • What you implemented in a game SHOULD BE TESTED and BEATED by a DEVELOPER.

Delve is the only thing i’m playing right now (My current player level in 1149), and this is bad, very bad… especially for the community and the clans. (many people like myself, want the trophy related to this specific topic and are not playing or doing there part on the clan anymore, because of this).

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Mines at 199 for ASE. I reach final room with all 4 troops maybe 1 in every 6 fights on average.

I dont think the level should drop, I think thats part of the challenge, but I do agree with The hoard level at 200 being more than enough.

The ability to select what level you fight would be amazing. Would mean I can level up my delves without having to jump directly to 500 pure for the 1s I didnt do earlier as I went

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Fighting a faction team repeatedly against pretty much the very same faction team is…how do I say…just plain dumb…and monotnous…and incredibly boring.
For the sake of variety, which is what this game should be all about, considering the impressive amount of troops in the game, just open up the faction teams to ALL faction troops.


Skull drop rate needs to be reduced by at least half. Jay Wilson it if necessary.


What about…
Spend souls via soul forge to get Mythic Hoard “troops” + gold to at least enable levelling faction hoards (or ideally just be able to spend souls to level faction hoards directly from the soul forge to avoid damaging in game economy)

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Potions have significantly raised the chances of successful runs at high level battles using the faction troops. This was not meant to be a fix to the daily delve frustration that we all face. Yes, some can be done at hoard 100 whilst others are highly unlikely. The cost in gold to elevate hoard level to a point where the faction team becomes even remotely competitive is ludicrous, and even if you have the gold, there is a significant shortfall of treasure cards to permit the horde level to be increased adequately. It’s a mess and I can totally understand why players are buying ten times tier 7 in a bid to max the pet and renown associated with a particular faction. The downside of this of course is how it affects balance sheets and profits. Great news for the devs and publishers, but very bad news for those of us with fewer resources, time and disposable income. Blitzing a 500 level faction event in a single day must be mind numbingly tedious. I wouldn’t do it if I did have the time and cash to do so. But now there is less incentive for the devs to implement an intelligent solution to the problem, ie increasing access to treasure troops and dropping the gold required drastically. Too many have jumped on the potion spending frenzy rather than wait for the proposed fix. Potions shouldn’t be in the game as far as I am concerned. Buying achievements is less satisfying than doing it at face value.