I completely agree from a monetization standpoint the double gate was not thought out in the slightest. After monetizing Diamonds.
For example: if you own a casino should you only allow your customers to enter and spend their money on a random week that they did not know until arriving?
Best customer choice: completely remove the double RNG weekly barrier
Best publisher choice: add a monetization method to the double RNG barrier (50 Gem$ to ‘reroll’ the troop selection any time you want)
Silly, but better than currently implemented choice: add a schedule somewhere so players could lookup what’s next
I know everyone always posts they wants everything for free, so this won’t be popular. But considering the way the entire gaming industry is moving to a gambling model with loot boxes. I would be surprised to see some further quasi monetization in this. Obviously their existing double gate implementation needs change as it doesn’t help either party whatsoever (player or publisher)