It’s not here yet, but I promised to post a longer & more detailed post concerning the upcoming tasks system changes before they went live. This is that post!
There are 4 tasks available every day. I’ll refer to the four slots as “A” through “D.”
“A” is your DAILY TASK - you get one of these each day when the server rolls over the date. If you finish it you get the listed rewards. If you don’t finish it - it’s gone! There are more than 50 of these tasks broken up into level-appropriate tiers, so they should be challenging but not back-breaking. Occasionally these tasks will include something which very advanced players will find impossible - such as “level up a kingdom” or “train a troop.” Since these tasks change at the start of each day, this should be an infrequent event.
“B”, “C”, “D” are initially your QUEST TASKS. Each is a specific linear path of tasks that is meant to guide your progress through the game. Each time you finish a task the next task in that sequence appears. “B” is generally troop-related tasks, and will ask you to open chests, train troops, or use certain army configurations successfully. “C” is mostly about player levels & arena matches. “D” is focused on guilds, trophies, and mana mastery tasks.
Quest Tasks eventually end, and are then replaced with REPEATING TASKS. These are meant to be challenging requests which will take most players several days to finish. These tasks are NOT replaced with new tasks when completed - empty task slots are filled the next day. (When the daily task is reset.) Power players can challenge themselves to finish all 3 repeating tasks (as well as their daily task) each day… good luck with that!
Repeating tasks always reward either 5 or 10 gems upon completion - depending upon the difficulty of the task. Many of the repeating tasks ask players to win 10 or 20 battles using a specific army type such as “4 unique troops from the same kingdom”, “3 unique Human troops”, “3 utique troops form the Pridelands”, “3 unique troops who all use purple mana.” and so forth. There are more than 20 combinations of such requests - more than the number of banners available. So you can’t simply keep a few teams in reserve for these tasks - you’ll need to build a team each time to take on the challenge!
These changes are meant to improve the task system in several ways:
- Give new players a longer guided experience. Our old tasks used to end around player level 50. The new Quest tasks should last until about player level 150!
- Increase the number of repeating tasks, so high-level players don’t see the same things over and over.
- Make repeating tasks more challenging (on average - some are still easier than others), increase their rewards, and allow a maximum of 3 to be completed each day.
- Eliminate the “stuck slot” problem high-level players experienced.
- Put more emphasis on interesting army-building composition challenges.