Intro
In another thread I mentioned that it is frustrating to play my level 100 classes for two reasons. The first is that I’m not getting anymore class XP, and because there are so many classes to level, it’s hard to justify using a level 100 one when I could be leveling another one. And the second reason is that the level 100 talents are just… meh. But we’re going to change that, using our imagination, because it’s fun to pretend that things are better than they are. I’ll be touching on two things: class traits, and then the talent trees that all classes share.
Class Traits
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Deathknight
** Warded - Immunity to Death Mark.
** New Trait: Undying - Immune to Poison, Disease, and Death Mark. -
Knight
** Avenger - Gain 3 Attack when an ally dies.
** New Trait: Divine Purpose - Gain 4 Armor when an ally or enemy casts a spell.
** Full Plate - Gain 2 Armor every turn.
** New Trait: Aegis - Reduce damage from Skulls by 60%. -
Necromancer
** Magic Spirit - Gain 1 Magic for each Purple ally.
** New Trait: Undying - Immune to Poison, Disease, and Death Mark.
** Ensoul - Gain an extra Soul on 4 or 5 Gem matches.
** New Trait: Grave Master - Give all Undead Allies 2 to all Skill Points when I summon a troop. -
Oracle
** Invigorated - Gain 1 Life when an ally casts a spell.
** New trait: Dexterous - 40% chance to dodge Skull damage. -
Warden
** Avenger - Gain 3 Attack when an ally dies.
** New trait: Nimble - Immunity to Entangle.
** Ward - All allies gain 5 Armor.
** New trait: King of Forests - All Beast allies gain 2 Armor and Life on Green gem matches. -
Warlord
** Frenzy - Gain 1 Attack when taking damage.
** New trait: Warlord’s Might - Gain 1 Attack when an ally takes damage.
Class Talent Trees
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Arcane
** Level 100: Mystic Channel - All Mystics gain 2 Magic and Life when an enemy dies. All Purple allies gain 2 Magic and Life when I take spell damage. -
Chaos
** Level 100: Chaos Wave - All enemies lose 1 point on a random skull when I match Skulls. All enemies lose 1 to all Skills when I match Skulls. -
Cunning
** Level 100: Thieves’ Guild - All Rogues gain 1 Magic on 4 or 5 of a kind. All Goblins and Rogues gain 1 Attack and Magic on 4 or 5 Gem matches. -
Death
**Level 10: Soul Caller: Gain 1 Soul every turn. Gain 100% bonus Souls from battle.
** Level 100: Unholy Blessing: All Undead gain 2 Armor and Magic when an ally dies. All Daemon and Undead gain 2 Armor and Magic when an ally dies. -
Forest
** Level 100: Harvest Moon - All Wargare Allies gain 2 Life every turn. All Beast, Elf and Wargare Allies gain 1 Life and Attack whenever an enemy is Entangled. -
Guardian
** Level 100: Armor Plating - All Mech Allies gain 2 Armor per turn. All Allies gain 2 Attack and Armor on 4 or 5 Gem matches. -
Knowledge
** Level 100: Master Build - All constructs gain 10 Life recover 4 Armor and Life every turn. -
Life
** Level 100: Eternal Summer - All Fey Allies gain 2 Life every turn. All Green allies gain and recover 2 Life every turn. -
Light
** Level 100: Divinity - All Divine Allies gain 2 Life every turn. All Yellow allies gain and recover 2 Life every turn. -
Morale
** Level 100: Urska Major - All Urska Allies gain 1 Attack every turn. Morale Boost - Ally in first position gains 1 to all Skills every turn. -
War
** Level 100: Bull General - All Tauros allies gain 1 Attack every turn. War General - All allies gain 1 to all Skills when I match skulls. -
Water
** Level 100: Aquatic Glory - All Merfolk allies gain 2 Magic when an enemy dies. All Fey and Merfolk gain 1 Magic and Armor whenever an enemy is Frozen. -
Wind
** Level 100: Stryx Commander - All Stryx allies gain 1 Attack every turn. All Stryx allies gain 1 Attack and Life whenever a Storm is summoned.