-
The amount of buggy content has gotten larger and more frequent.
-
Quality control is at an all time low. similar to point 1, but can exist separately.
-
The introduction of new currencies is excessive and now we’re 7+ years into it. It wouldn’t be a problem except that list is still growing and old currency is nearly irrelevant. We’re talking minutes of our lives to scroll through all of the numbers of currencies, non-exaggeration.
-
No content is ever future-proofed for pain issues.
Issues such as the soul forge troops getting harder and harder to target, pet pool getting out of hand, deeds/book of deeds blocking content, scrolls for doom weapons etc,
- The focus on monetization over the health of the game has been very apparent the last few years to the detriment of the game.
While they have the right to make money, players have the right to be annoyed by the amount of features designed to make people part with their money.
Monetization is starting to actively interfere with the gameplay loop and/or hinder progress. I’m sure some people will say that people are just paying to get ahead, but that’s what let’s them continue to put out more monetization options unchecked.
Some people will say getting a few more tributes more stat points then others, unlocking troops ahead of time is trivial, and while it is, it still adds up over time. Case in point: Delve pure factions and even delve main runs got a lot easier when people got more stat points and it got way easier with potions. Small benefits stacked up. How many people remember day 1 All Seeing Eye/Hall of Guardians/Crypt Keepers. Those were some tough times.
Gems of War plays way differently when you’re way behind. You stop caring about getting everything, so buying anything stops mattering.
- All of the new “game modes” are largely the same.
If I were to give credit to Delves for being different, which is a low bar, Legends Reborn, Journey, World Events, Bounty and Tower of Dooms are largely the same experience. Contrast that with Arena and Treasure Hunt which are wildly different from the base game. Do I want to continue with the repetition? no, but I have to because resources.
- Global PvP has been stale for years and has never been adjusted.
Its not an Elementalist/Beetrix/Gobtruffle/Thief/Orbweaver/FireBomb/insert-meta team issue, its the fact repetitive/similar design defenses are fine and sandbagging is equally/if not more rewarding. There’s no reason to try to make a unique defense. Its easier to just set the things that the most amount of people are upset by to add to the problem. Even if those things aren’t actually a problem in a vacuum.
At least Explore freeze bug was fixed or that would have had its own category.
- Troop creativity is dwindling.
I don’t expect every rare/ultra-rare/epic troop to be special and unique, but look at those recent Mythics. Tauraeus? Ahries? Leo? Tihamata? Sparkinator? Astral Mother? Kalika? Should I keep going? But they’re only for kingdom power, some say. But no, they’re actively selling mythics in those monthly packs and whoever buys those things deserve not to get a throwaway troop.
There’s… more. But I’m going to end up being here all day.
Gems of War has playable modes that can be played for extended periods of time (I’m not using 24/7 or forever as it only exists as long as the game exists) and the servers are “usually” stable enough to play extended periods of time. For some people, that’s enough and that’s what they enjoy.
If you’ve played as long as some of the people have, you definitely notice a difference between the early days and now. I’ve lost a few too many guildmates over the years from different unfavorable changes.
But hey, everything is fine, until it affects you personally. That’s the story of life itself, isn’t it?