Platform, device version and operating system:
PC/Mobile
What you were expecting to happen, and what actually happened:
I was expecting the threshold for the new Journey rewards 13 - 16 to be set somewhat less brutal for guilds to complete.
This may take a bit of explaining.
Let’s take a look at Invasion first. It’s not considered a guild friendly event, because scoring doesn’t scale with effort. Battles get progressively harder (due to towers increasing in level), points gained for each tower still remain the same. This makes it difficult to compensate lower scores of other guild members, it’s an expensive uphill battle with little return. Reward thresholds take this into account:
Reward 12: 4100 towers
Reward 13: 2500 towers
Reward 14: 1000 towers
Reward 15: 1000 towers
Reward 16: 1000 towers
It takes a lot of effort, but at least the new rewards don’t require as much of a grind as the old reward 12. There’s been a bit of rebalancing during the Invasion week, somewhat lowering the thresholds. The same pattern still applies though, effort peaks at reward 12.
Now, Journey. This is worse for guilds than Invasion. Scoring doesn’t scale with level, it doesn’t even stay constant like Invasion, it tapers off the further you get. Reason is that players get an increasing points penalty based on turns taken, battles against the increasingly tougher opponents quite naturally take longer. This makes it even more difficult to compensate lower scores of other guild members, it’s not just an expensive uphill battle with little return, players also get to push a boulder along that miraculously grows in size with each step they take. Current reward thresholds really rub this in:
Reward 12: 40000 miles
Reward 13: 50000 miles
Reward 14: 40000 miles
Reward 15: 40000 miles
Reward 16: 40000 miles
Could you please check thresholds for rewards 13 - 16 and bring them more in line with how Invasion is structured? Something like 40000 miles for reward 13, 25000 miles for rewards 14 - 16 would already make this a lot better experience.
Edit: Thinking about this some more, I believe the score multiplier from the Journey captain may not have been taken into account properly when setting the thresholds. The full multiplier (x3) is only available after buying shop tier 6 (or spending two ascension orbs). A whole guild all just buying shop tier 5 is currently unable to complete the event due to the lower multiplier, even though they technically fight enough battles.