The idea behind Invasions is sound, and represents something fun. “Build a team with some limitations to take on a foe that is going to get harder as time passes.”
There’s a plethora of problems with the implementation, though, so the only way you’re going to have fun is if you expect to lose. A lot. Or if you have a fairly high-end team. Here’s some things to consider.
- Every Invasion/Raid Boss is going to be “easiest” if you have the entirety of the troops from the kingdom. This includes the mythics.
- It gets harder every round. You’re supposed to start losing at some point. This is inevitable.
- It takes an entire guild to reach the high-end rewards.
It is written in six-foot-tall block letters that this mode is for 30-person guilds to field late-game players to get the most out of it. For the leaderboard challenge, it is screaming “this is for people who spend money”. You have to make peace with these things to have fun in the mode.
Once you make peace with that, let go of the concept of “finishing”. This mode is about pushing yourself and seeing how far you can get. Like an infinite runner, you know it’s going to end in failure. You can fiddle with this in Raid Boss encounters by intentionally losing to stop the level from getting higher. In Invasion, you really just try to go as far as you can.
It’s not the most fun, yes, but you get paid for your efforts. Don’t buy extra sigils if you don’t like it. Then you don’t have to participate so much.