I’ll run a bunch of test runs with both weapons and see which one is faster for me. I’ll post results in a couple hours
Run # |
Weapon |
Result |
Time |
1 |
Fiend Fire |
8-1 |
12 min 9 sec |
2 |
Fiend Fire |
8-0 |
6 min 15 sec |
3 |
Fiend Fire |
8-0 |
7 min 12 sec |
4 |
Fiend Fire |
8-0 |
8 min 5 sec |
5 |
Fiend Fire |
8-0 |
7 min 4 sec |
6 |
Dawnbringer |
8-0 |
8 min 27 sec |
7 |
Dawnbringer |
8-0 |
5 min 14 sec |
8 |
Dawnbringer |
8-0 |
7 min 40 sec |
9 |
Dawnbringer |
8-0 |
5 min 57 sec |
10 |
Dawnbringer |
8-0 |
4 min 30 sec |
11 |
Fiend Fire |
8-1 |
8 min 48 sec |
Notes: The first run I did had an exceptionally long fight in it. My Hero got hit with Essence of Evil, and in the 90 battles I did over the course of these runs, it was the only time I fought against EoE. That’s why I did a “bonus” run with Fiend Fire for the 11th run (although it wasn’t impressive either). The same thing would have happened with Dawnbringer, since it completely locks your Hero down (which is in the front).
The longer runs with Dawnbringer are because I got very few or no yellow troops, which required me to cast Dawnbringer twice to finish the match (because all the enemies would be left with 2-4 health). In the last run with Dawnbringer, I pulled 3 yellow troops, so matches went very quickly as I only had to kill the enemy Hero after casting.
It’s very hard to lose troops with Dawnbringer, hence why Fiend Fire is the only one where I had losses. The most difficult part of Fiend Fire is just getting enough mana to cast it. Pharaoh Hound is incredible. It’s not a Daemon, so you lose 3 damage, but it creates 8 Purple and 8 Red Gems and can easily loop itself (only 10 mana) so it helps fill Fiend Fire very quickly since you can focus on red/brown to fill it while looking for purple.
For Dawnbringer, you’re looking for yellow troops, which also means you’re basically color blocking everything, unless it’s Yellow/Green, Yellow/Purple, or Yellow/Brown.
So… the verdict? Dawnbringer is obviously faster and safer (Barrier). No doubt that it’s easier to fill 20 mana with 3 colors than 14 mana with 1 color. That said, Dawnbringer costs 1.3 million souls, 350 gems, and 12 celestial traitstones (and obviously the souls is the hard part there!) Fiend Fire just requires 250 wins with the Diabolist class.
Excluding the 12 min run, because I blame that on Essence of Evil, my average run time with Fiend Fire was 7.48 minutes. Average run time with Dawnbringer was 6.36 minutes.
Verdict: Dawnbringer is an amazing weapon, and I would definitely recommend players craft it (although back in the day, that was the use of stockpiles of souls… now you need stockpiles of souls for troop medals!), but maybe not necessarily craft it for the sole purpose of shaving a minute off of Arena runs. Unless they do an Arena overhaul and it’s suddenly the go to place.
Edit: I’m going to do a few more test runs, and this time I’m going to pick my weapons based on my troops. Before I was strictly taking whatever I could get. Okay, well, that was pointless. I got zero daemon and zero yellow troops on my first run.
I also want to test Summer’s Wonder. It does true scatter damage boosted by feys. So my drafting criteria will essentially be, from first to last priority:
- Daemon troops (because each one adds 3 damage)
- Fey troops (each one adds 8 true scatter damage)
- Yellow troops (each one adds 2 damage)
There are 107 common troops in the game, however, I’m pretty certain you can’t draft Dooms, so that brings it down to 101. And I don’t think you can draft Gnomes, so that’s another 7, bringing it down to 94. There’s also 12 guardians which I don’t think you can recruit, so that’s 82 now. And last there are the Arena reward troops (the +5 to all stats troops). I don’t know if those can be recruited or not. If they can’t, that brings the possible common troops down to 76. From those: 11 are yellow, 5 daemons, 4 fey.
For Rare troops… there are 130 troops you can recruit from after excluding Delve troops. There are 50 yellow troops, 8 daemons, and 10 fey.
For Ultra-rare troops, there are 161 after excluding delve troops. There are 52 yellow troops, 11 daemons, and 12 fey.
Rarity |
Common |
% |
Rare |
% |
Ultra-Rare |
% |
Total |
76 |
|
130 |
|
161 |
|
Yellow |
50 |
66% |
50 |
38% |
52 |
32% |
Daemon |
5 |
7% |
8 |
6% |
11 |
7% |
Fey |
4 |
5% |
10 |
8% |
12 |
7% |
Clearly it’s easier to get boosted damage for Dawnbringer than other weapons.