Sold.
How many troops actually have worthwhile boost ratios?
If you want the high-base rarity troops to mean something, they ought to have traits and boost ratios to supply some oomph. Yes, 8x boost would be pretty extreme, especially if combined with creating two of the given gem type per turn, but it would also make the troop worth using and something to be a little more alarmed by when it pops up on the opposite team.
We see far too many lame mythics and lame legendaries these days. Theyāre good for satisfying the ācounterā for kingdom power level progression if you havenāt already checked that box, but we still get far too many useless troops and the paradigms havenāt changed a whole heck of a lot in a while.
The villagers were going to fight back, but instead froze in place, for DagoāNath had gained an extra turn.
Villagers were thrown about, as though.. jumbled..
ANYWAYS, as much as I love THISā¦ and now want fanart
I get too invested in RP and must return to the mines aka.. everything else I do and not the game Minecraft.
Oh you mean you werenāt suffering with us in the Underspire dead ends avoiding bosses? (making light of a serious player frustration for many people including me.)
āShiver me timbers laddies. There be a monster cominā from the depths anā he be as fearsome as olā Willy of the seven seas. Anā when the bottles are empty anā our bellies full, we be sailinā for the stars, making a wee wicked time on the olā starboard. A fine time for high tide out on ya open sea there be.ā
As fun as talking like a pirate would be for lore, I think I lost a few brain cells on that one.
Oh Iām well aware of the ludonarrative divide between lore and game mechanics. But when a mechanic so hilariously contradicts the lore, it kind of renders the lore absurd.
Zuulāgoth and Ctharrasque:
Impervious titans who utterly obliterate any foe with the misfortune to land within their sights. Those lucky enough to be overlooked are still left struggling in the wake of burning, chaotic ruin they still may not survive.
Dagoānath:
Splashes a few passersby annoyingly, maybe denting their armor a bit. The parrot, jackelope, and chicken man that his laughable onslaught barely managed to inconvenience, team up to silence any further outbursts and lay down a beating until he gets randomly chewed up and swallowed by a gerbil.
Incidentally, you canāt even type this campaign mythicās name when chatting in-game because the first half gets censored as a slur.
He is so dreadfull we call him He-Who-Must-Not-Be-Named
Sigh, just when we were starting to have fun.
It now shows 2 Book of Deeds on the Free side, up from the 0 from before, but down 1 from the usual 3 Book of Deeds per previous/older campaigns.
Paid side still has 3 Book of Deeds, so it wasnāt shifted there.
Intended?
Compare it to Kalika (the only other mythic that does 1x magic damage to 4 random targets), I donāt feel its spell miss anything big. Maybe boost ratio can be bumped to 6x, but thatās it.
I agree with this if your not a ācompletionistā tarot cards are pretty much little to no use, now the new tarots are no longer used for forging other troops they seem pretty pointless. Maybe more thought from the devs to somehow interweaving older and\or dead content like curse runes etc
To be fair, Zuul and Ctharrasque are pretty easy to take down, you just gotta do it before it can cast.
Except it emerged covered in webs, so it only dealt 2 damage each to 4 random people?
Itās not the only other, even by that very narrow criterion.
Morthaniās Darkness hits 4 random targets for 1x magic, only her spell completely disregards armor and steals the health for herself.
Couple it with creation of an Ć¼ber-doomskull every turn (IMO far, far superior to either a submerge gem or half an elemental gem), and thereās no contest. MD is a quality mythic. Kalika and Dagoānath on the other hand are the sort of mythics that Iād seldom deploy even when staring down their kingdom or troop type restrictions.
If you stun DagoāNath, itās pretty much over. If he exploded all submerge gems after he casted, he would at least have some follow-up. And quite honestly, boost ratios only matter with a small minority of troops (Baldr, Arcturion, to name a few), and they need to have more of an impact. Iām not saying that more troops need to act like Lapina Explorer in arena, but we should at least consider what could happen if troops can power up with specific gems on the board.
Megavore and Piscea just have more uses and utility, and will probably be used with Merfolk/Merlantis restrictions and other stuff a lot more than thisā¦thing. The campaign mythic this time just could be a defensive annoyance, and thatās kind of the only unique feature he has going for him.
You are of course right.
I said āthe only otherā, because I consider normal damage and true damage are of completely different tier of power. 1x magic true damage worth about 1.5x magic normal damage in my book.
MD is one of ātier 0ā mythics, inferior to only a very few "tier -1"s (which include takshaka, stellarix, and maybe zuulāgoth, ctharrasque, and chrysantherax). Iād not use MD as basline of power to judge new mythic. That will centainly leads to power creep.
But on the other hand, DagoāNath compares itself to zuulāgoth and ctharrasque in its lore text. I guess that raises our expectation of its powerā¦