This is kind of a tangent, and I’m playing devil’s advocate here, but there are frequently P2W complaints on these forums, especially in terms of books of deeds being far more available to paying players. Where do we draw the line?
Now the free players get nothing if they don’t pay
Zero seems to be a bad place, especially since the line was drawn at 3 several years ago. What’s next, remove all burning marks from the free PvP pass, cut them in half for the paid PvP pass and hope nobody notices? One would at least think a company would have enough credibility left to communicate a change of such scope, but apparently they prefer to remain silent, especially since this hits paying players too.
It’s even impacting Players who pay as well.
They are taking the imperial deeds out from players who pay for the campaign and other stuff.
When they going to realize these actions frustrate their fans base and discourage them from further spending and supporting the game.
I am hoping they reconsider their decisions and modify it back or even juice it up more.
I’m ready to draw the line.
I’ve bought 22 campaign passes thus far and I’ve advocated for others to consider buying them too. Part of it is the completionist aspect of it, and part of it is because it’s typically a solid value. I’ve also bought the PvP Season Passes thus far (on the final day, so the monolith sigils could be used on the first day of the new campaign).
But I think I’m done with buying them, campaign and pvp season passes both
There’s been a couple good immortals, but they frequently end up being a massive pain to use because if they don’t match the troop type the game forgets your team and you have to recreate it. Somehow they still haven’t fixed that bug.
Tarot card legendaries are almost always mediocre, and campaign mythics are generally meh. Weapons can be crafted eventually. I once cared enough to buy the few pets I was missing at $2 a pop and then orbing them to get them all to mythic, but immortal pets means I have no real road to complete them anymore. I’ve been running Underspire to completion (and getting 7-10 guardian chests along the way) every week and only have 3 of the 6 sentinels. I’m missing 4 mythics from PvP seasons because 2500 gold marks for a single mythic is insane.
Once your screen of unowned troops is longer than a single page and you have no road to actually get all of them again, it’s really hard to feel motivated to buy the latest pass when the list of unowned troops is growing not shrinking. Shiny troops are added at a rate far faster than our ability to max them unless we spend even more money. Them removing the books from the free pass and the imperial deeds from the paid pass doesn’t destroy the value of the campaign pass, but it erodes it just enough to rethink things.
For a long time it was enough to play the game to keep even with new releases. Then campaign passes were required, but had enough extra resources you could actually get ahead and make a dent if you were behind. But now it’s not enough. You have to buy every pass and more to keep up, so if the choice is to keep doubling down on my spending or just accept that my collection won’t be complete, it’s time to accept that fate.
You nailed it.
Thank you.
I didn’t even know they nerfed the pass and I already bought it.
I feel robbed now, what a shady thing to do.
They better revert it back, cause I don’t think any explanation will be a good one.
But they might just ignore us justly complaining about it and go silent.
The free track Book of Deeds, was not intentionally removed, appears it was just missed from being added as they are added manually.
Team is going to get that resolved and I have asked if you have already collected the rewards (if you have blasted through the tasks in a day) if you will retroactively get the reward.. but I’m always on first, so I need more people to start for the day to follow up
The Premium track seems to be based on what weekly event rewards are given during the Campaign, so it apparently has ran this way for a while - but this is being looked at if it can be adjusted for a future week.
Thank you for the update Jeto.
I don’t know how the team handles rewards for the campaign pass, but many of us just needed things cleared up. In my opinion, the campaign pass had good value for the free and paid rewards, and it just seemed like something didn’t seem right.
The free books were always located deeper in than week 1, something like week 3, week 6, week 9. Nobody should have been able to collect them yet, not even with the extra progress from the upgraded elite pass.
Thanks for picking this up.
Oh yes, it’s that time again. Judging by the Artifact pages we will be visiting these Kingdoms:
- Broken Spire - Lodestar alert
- Sword’s Edge - Blade of Nefertani alert
- Nexus
- Pridelands
- Darkstone
- Glacial Peaks
- Maugrim Woods
- Zaejin
- Khaziel
- Merlantis
Indeed, those wishing to craft The Ruby Macaque, make sure to get Lodestar this week in the Soulforge!
Thanks Jeto, appreciate it!
Update on the rewards:
- Free Book of Deeds have been set up
- We have changed a couple of the premium week rewards round so they include Imperial Deeds
- Week 4 - Trait Theme > Pet Theme
- Week 7 - Pet Theme > Key Theme
- Week 9 - Key Theme > Pet Theme
The Pet Theme contains the Imperial Deed at around the 5th reward, in the set of ten.
Hoping this all gets pushed to live before end of day tomorrow.
Thank you Jeto for this update which will reassure all the players including me and thank you for the quick intervention, have a good day
Maybe we’ll get an Enraged Dago’Nath that might actually be useful!
… I wish.
This troop is almost good useable..
greater in size, watery creature might be GIANT compared to on-ground ones
The trait set-up up of Dago’Nath is pretty good (I would have made him create 2 submerge gems at the start of his turn) because if you can’t stun him, he would be difficult to beat without skulls.
It’s just his spell is…missing something. I like the jumble to disorient the team, but his damage is hardly going to do anything. He needed to either be more annoying or more powerful, but this is how I would make him into a fearsome creature of the deep:
Fathomless Depths
Create 2 Submerge gems when my turn begins
Abyssal Tsunami
Deal magic +4 damage to 4 random enemies, boosted by submerge gems. Jumble the enemy team and explode all submerge gems. [8×]
This would make him deal a bit more damage, disorient the opposing team all the time, have some follow-up, and just be difficult to deal with if you aren’t prepared for it. This mythic is competing with Piscea and Megavore for merfolk, so why not make him more terrifying?
8x might be a lot for boost ratio (I mean: 4 Submerge Gems/2 Turns = 32 damage 4 times?), but the rest of that looks good. I don’t know why they nerfed it down to 50% chance to jumble when I believe other troops already had 100% chance to jumble.
Campaign lore is exactly that, it is lore.
It it not describing the literal mechanics of Gems of War, the match-3 game.
Imagine the Campaign lore wrote something like "Dago’Nath arose from the great depths and came crashing down on the small coastal town… where he dealt 37 damage to 4 random villagers:
There are also a number of ways an eldritch beast can be greater than those that have come before it. Could literally just be a huge guy.