Astral Spire Strategy

Thank you. You’ve been a great help to me just today. I appreciate it.

I started playing this again recently after not playing for almost 2 years… Came back for a single GW last year and left again… but now I’m playing more regularly. The whole game has changed.

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Oh wow, I didn’t realize that!

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How is working the brown bonus of +1 gem creation when the troop creates 2 colours? Like Takshaka that creates 20 gems (10 green and 10 blue), Will it create 22 (11 green and 11 blue) or if it create 21, will it be 11 green - 10 blue or 11 blue - 10 green?

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I believe that it affects the “base” value, so Takshaka should create a mix of 21 green and blue gems, etc.

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It will create 11 and 11, so long as it abides by the same logic that @Zuul-Emo mentioned before - Stellarix created +1 of each star and Ctharrasque created +1 each of the 3 gems.
So takshaka should create +1 each, blue and green.

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Thanks Mixah, that makes sense. Wow!

No, it’s not. It doesn’t create 10+10, it creates a mix of randomly choosen gems, so it must create 21 instead of 20

It’s completely like stella. It has 2 different spells to choose. Every spell creates 1 more gem of a particular type

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What about a pathfinder troops? It just creates 2 more gems with no affection of number of friendly units of some type?

It just adds +1 gem to the final total not the base before the boost (if that makes sense).

In other words, you get your regular amount of gems created based on how many of x troops you have on your team first and then +1 gems gets added.

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Well.. i think you’re right. I supposed to read pathfinder spell as a 2 steps gem creation, but it seems to be a 1 step)

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did anyone go blue first? is that capstone doing good work?

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I’m working on it. Will let you know at the end of the week

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I find that much of my daily play leans towards Chrys, not so much gem creation: with that in mind, upon reset I’m leaning towards unlocking the 20% extra turn negating node, followed eventually by the 15% extra turn on skull.

Here’s to hoping they work as advertised.
:vulcan_salute:

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Well… I think it is working. Tested with the goblins in maraji expanse. It is really hard to tell with all of the potions because there are just so many match fours. There were a few times when the goblin looping stopped, so I’m assuming it’s due to the Astral Spire stuff. I’d have to slow the game waaaayyyyy down to be sure. @Jeto it would be cool if a message flashed whenever TimeWarp etc. Is activated.

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I picked up the Green Life Force Bonus healing/life gain node. No, I don’t really care that I’m not doing someone else’s meta choices.

Here’s a few notes since I don’t think many people will get this thing:

Works with:
Wand of Star’s weapon temper (from 4 → 5)
Sycorax
Immortal Libara
Faunessa (83 life to all allies + boost ratio vs Urskaya 82 atk enemy (3:1 boost ratio), original raw expected value = 110, life went from 170 → 302)
Moon Rabbit
Mercy
Gingeraxia
Caprichor (but only the life gain portion)

Doesn’t work with:
The Empress
Aguara
Succubus Queen (spell or trait)
High King Irongut (spell or trait)
Sunbird respawn (I still don’t think that 15% summon node is working)

If you can think of any troop worth testing, let me know

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Abhorath maybe?
:thinking::vulcan_salute:

tried Abhorrath and Haunted Doll. no change on cast (both at full life and when damaged with no armor)

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and what about leechers? like Mortany? will she restore more points than damage dealt? or maybe damage will increase too

Succubus Queen steals life but didnt gain extra life or damage back for it, so I didn’t dig in further.

I’ll give Morthani a try in a little bit, but I’m not expecting anything

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haven’t seen it, thank you