Astral Spire Strategy

Curious to hear everyone’s strategy for unlocking Astral Spire! Personally I plan to unlock all the magic nodes first, then work towards the Time Warp capstone (20% for opponent to miss extra turn).

Graphic by the incredible @Anam_Cara for reference!

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Since I am on Switch, I will just have to be patient. (Even though it’s most likely that we will get the patch with Legends Reborn, and a lost week is not that big of a deal).

The :blue_circle: Astral Spire board offers the most benefits, but it might be better just to gradually unlock all of the nodes before trying to max out a capstone effect.You could unlock a couple of nodes instead of increasing a capstone benefit by 1%, so there’s going to be a personal preference of what choices everyone makes.

It takes me back to the skill trees in Diablo 2 where I had to reset everything once I learned how to level up skills with an Amazon to make the most use out of lightning Fury and dealing with lightning immune enemies. But we don’t have the option to “reset” our Astral boards, so we have to be very cautious of the choices we make.

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Brown. Extra gem creation to win faster. Debating on if I want the Surge since it’s kinda far away or go into Blue next. Blue board is kinda funny since the Gold nodes are so far away.

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Straight to brown

In 3 nodes. 1 extra gem creation.

Lol the journey troops are gonna be prenerf :rofl::rofl:

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Does how these boards are set up. Remind anyone of everyone picking Dark alliance.

Blues great, but further away.

Skulls, nerf summons, hero those colours are pants.

So brown is meta, as its all about buffing attacks.

And im probably blind, but couldnt see a stun node.

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Going for brown and extra gem creation first. Then I’ll probably go for the block enemy extra turns node. I get more chances at extra turns and they get less.

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Il be honest tho. This looks cool. And with more paragon boards (diablo4 skill trees lol)to come in the future.

1 positive , all these buffs, will help stop the elementalist, wand. Nerf posts :rofl:

Was it confirmed anywhere that stars (elemental, umbral etc) are considered to be gems for the +1 Gem skill?

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It’s all Gems from what I was last told.

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Ok. Thanks.

Also, the map freeze thing seems to occur after any purchase using the star stones….not just after the first tutorial.

Another strategy might be to try to unlock all the capstones quickly (shortest path), then go back and get the other stuff. Still musing…

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I was also wondering with this interaction too (especially with Wand of Stars and Stellarix). If all current and future troops and weapons that spawn heroic gems get an additional +1 to their gem spawn, that makes that decision quite easy for me.:shooting_star:

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it will cost 1200 starstones to unlock gem creation, or am i missing the meaning of 3 nodes?

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Strategy? None at all.
Since this new gimmick supposedly does not apply in guild wars, what you do doesn’t matter in the slightest. Everywhere else the bonuses are practically irrelevant - might look cool but, in effect, don’t seem to change anything of actual substance.

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The power of moaning can transform stella into a dia, who knows what would happen)

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So what it does is.

Makes attackers OP in every mode.

Makes games quicker, less button moves.

So its made everyone thats ever complained over, GW, PVP,Journey, chyris,stella and wand.

Happy, therell be nothing to complain about, its gonna turn into a game. That might aswell be grab a pen n paper and draw a line.

Its gonna be thar easy, that fun. And that attention span.

Remember i pointed it out 1st.

All the boards make, all the dragons and gem creators stronger. Everything else gets pushed back even further into the dusty cupboard.

It was in Simpsons)

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Just to make it clear for us “noobs”. Every upgrade is permanent, nothing does reset?

I fancy the Yellow Doves dispel node a lot.

Well done btw, incredible graphics.

I’m actually leaning:

  1. Brown: Gem Creation + Capstone Lv 1 (Maelstrom Dagonoth protection)

  2. Yellow: 8 magic + Capstone Lv 1. Gold Node vs +armor for the last magic node, undecided. Capstone Dispel is for anti-Maelstrom Dagonoth Submerge.

  3. Purple: 8 magic nodes + Capstone lv 1+ both gold nodes. Skip last all stat node for later

  4. Brown: magic node next to Gem Creation

then…

5./6. (explore players) Red: Capstone + 2 Gold Nodes. save 2 All stats for later. Skip top of the magic board for way later. “Only 1700” to get all 3 fun effects.

or

5./6. (pvp players) Blue: 3 magic + Capstone + Cleanse “Only 1700, but no Blue Surge”

(discussion point: Green is an awful board with bad effects and bad layout. No idea what they’re thinking.)

  1. Green Capstone + 2 magic for 1100.

  2. From here, clean up by getting any leftover troop magic nodes. I’ll probably start with Brown Surge node + All Stat + Magic node, but anything except green is probably fine. Skip hero board for obvious reasons.

  3. First Capstone to work on is Blue for most people, but Yellow is also very good if you’re a heavy pvper.

Blue is really strong, but if you don’t put yourself in a position where you need to be cleansed or have the enemy do extra turns on you, then it’s not doing anything.. You can grab blue sooner, but I really don’t need it yet?

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