I was under the impression that devour was a particularly hated mechanic since it completely changed the dynamic of the game in a very random sort of way. Death Mark was similar, so this was the first step in ignoring the players who said “hey, this mechanic sucks.” It’s not exactly the same, but it’s close enough.
Progress was made in adding Impervious as a trait (and Indigestible to some degree). Further progress was made in removing Great Maw’s third trait, which broke the game in many cases (especially when you started with the patented “you lose” board).
Months later, though, significant steps backwards have been taken, and here we are again. Devour is back - Kruarg, though largely unused, still has the same problems as Great Maw. Kerberos had his devour chance doubled, which I believe precisely nobody asked for or would have possibly thought was a good idea. Death Mark is still there in a broken sense. Guardians were added, with seemingly little consideration to exactly how they would affect the game (Courage). The same bugs have existed for months (death/stun/spawn) without being fixed, and instead of making progress in a positive direction, we’re simply adding more bugs. If we aren’t, then we’re going backwards and reinventing horrible ideas that died a well-deserved death (Glade Warden/Centaur and Skeleton has been replaced by Orion/Courage).
Sometimes I wonder if these things are even tested at all. Why even make changes if you are relying on the user base to test? What that has ended up meaning is bugs are found and exploited, making the game unenjoyable.
It’s disappointing. This was once a very good game. Playing wasn’t a chore, and I gave the devs more than a little bit of money for what I thought was a job well done. I haven’t done so in probably six months, which is right around the time the quality of this game dropped off considerably.