Yes, but that waists hero slot, uses only 1 color, and costs 3 mana more. Not to mention if sacrifice has a 1:1 ratio to attack, it will do excessive damage in Arena. It also has the benefit of sacrificing something when it is at very low HP for the full effect, unlike devour which is much less effective on a weakened troop. It isn’t going to completely destroy Arena, but it would definitely be far up on top tier.
I can only imagine how many rage comments there will be about the AI having a “100%” chance to summon a legend in Arena. Remember why agile was nerfed?
I’ll be honest, I can’t imagine many people picking this guy up in Arena.
He’s scrawny. (2 hits from Hero = dead.)
You kill off a troop for less than a 1 in 3 chance of a legendary (Likely level 15 summon, so hardly unkillable).
And he does split damage, which is the least effective damaging method. (Why do people use Imperial Jewel again?)
His best asset in Arena is the 9 attack, and no one frontlines a 2-hit wonder.
And once again, we’re talking an untraited, 3/4ths leveled, no kingdom bonus Abhorath. Barely threatening.
Probably can, but if killing off your front attacker in hopes of something good every Arena match is your big plan, you better have a good follow-up in case it does (and it will) fail.
He’s basically just like any other summoner atm, too battle-extending to play with.
Huh i would say it is the most effective method (minus devour). No overkill possible, not diminishing once you kill troops. I love casting rowanne on three remaining troops with 6, 41 and 12 health! BOOM - triple kill.
I’ve also decided to partially throw away my “Be an Underdog” mindset. I will upgrade all magic kingdoms to level 10. That might help a lot already. If not, then the attack kingdoms will also go to 10.
When I get some souls, I might try Sand Shark / Giant Spider / Sacrificial Priest / Green Seer. If the Sand Shark does ever devour an enemy, the Priest’s spell will be that much better when the shark’s time comes.