AI getting too many drops on console, still?

The only time the Ai ever ‘cheats’ it does so in favour of the player at lower difficulty levels. There was a thread in March found here where our console developers ran numerous tests to determine if the AI was luckier than the player. The thread itself is a bit long and unwieldy so I’ve gone through and found all the relevant examples of this. Feel free to give it a read yourself if you have the time and inclination.

Normal Difficulty

15 Likes

oh no!!! some facts! the internet worst enemy!

3 Likes

Nice link, but you’re assuming they care about proof compared to opinion. Back to your throne :wink:

3 Likes

What was it before you changed it?

When will the players stop insulting the Devs’ intelligence or something as such.

I was expecting to read some well thought-out post defending the devs’ stance on something and got the complete opposite.

1 Like

Heh thats what it was originally

I think originally I saw it as the opposite, something like “When will the devs stop insulting the players intelligence”

2 Likes

Yeah that sounds more like what it should have been. Someone definitely changed it. This sounds like a case for Sherlock Holmes.

3 Likes

One good thing came from this thread though. It caused @HKdirewolf to make an appearance :blush:

2 Likes

If only you could tell Ogunther to come back, we could get the band back together.

3 Likes

I like these stats aside that I don’t agree with the conditions (no trait, why? lvl 15, why? same troops, why?). There is a huge biais which is the troops.

Is it not possible to simulate only gem drops and see how much cascade AI or humans have? And do it on PC/mobile and console separately to compare?

Sure, it’s possible, but frankly, if people aren’t going to believe the devs saying “the same method is used to replace holes in the board, no matter who made the holes” then they won’t believe the dev stats, either. The only “remedy,” as it were, would be data collection by an unbiased party. (Though, as usual, I’m baffled as to what possible motivation the devs would have for deliberately frustrating the player base and then denying it when questioned.)

7 Likes

That’s what I thought too. As amf that’s what made me come back to it after I was finished tending to my daughter. And when I got back the title was changed.

Not much point in testing it separately on PC/Mobile and console when we are moving over to the console AI in the near future.

5 Likes

I play on both. Seems the console ai acts even dumber than the pc ai, if that’s possible

1 Like

1 Like

7 Likes

You get a like because this is one of my favourite memes.

Let’s keep the memes there though, okay everyone? (@Vangor)

1 Like

Same thing happened to me yesterday I was fighting an all dragon team and was down to just Celestasia who was 1 skull match away from death but she managed to get a cast of and just looped for a while and every time I broke the barrier she would just cast again and get it straight back. After a while I just retreated and I had more fun losing that battle than I did winning against constant Famines.

2 Likes

Some “voices” in this forum said that there is an issue with cascade on Console and it could be nice to check if is there really a difference between Console and PC/Mobile on this feature.
It should be a shame to jump on another huge issue that will make “suffer” this game…