For the longest time if a a member was banned then the guild would lose half the trophies they earned.
That worked out fine enough when the highest ever trophy record was 15k in a week. And the highest trophies each week were around 40k for guilds total. Leaving an average of about 1.5k trophies averaged per player.
But now that certain players can evidently, easily do 15k trophies a week. Taking only half their trophies is a slap on the wrist for their former guild.
Case in point…
Recently a player was banned who did 66k trophies over the course of 4 weeks. So his or her guild only lost 33k trophies.
My belief of the original intent was to not punish the guild the player was in too much. So they try to give credit for what a normal player would of earned over the course of that time. Normal players don’t earn 7.5k trophies every week.
I propose… The guild that has the player banned lose all the trophies the player earned during their time there. And then get a credit of 2k trophies per week credited back to them. So the guild would have lost 58k trophies instead of 33k.(Assuming the player who is banned earns more than 4k trophies a week on average. Otherwise the 50% is still sufficient.)
That’s being more than fair to the guild.
Because if you have a player in your guild that averages over 2k trophies a day. Then you can’t be surprised if/when they get banned from the game. If your the GM of that guild. Then you should of reported them yourself. There’s no guarantee that you’ll save yourself from the trophy penalty. But at least you tried to do the right thing. Which should mean more to you than trophies.