Adding Tetrix-styled Tactic into gameplay


#1

One of the more frustrating elements that makes the players want to grind their teeth is the occasional ridiculous cascade, making the game more prone to luck-based than tactical-based.

Anyone played Tetrix before? It has a feature where it informs the player of the next incoming block.
tetrix

Could we have similar feature in this game?
An indication bar that shows perhaps the next 3 gems, dropping from left-to-right order.
You could even incorporate this into Game Difficulty. IE: Regular mode = 3 gems preview, Hard mode = 2 gems… etc.

I believe this would certainly add Tactical element into this game.

IE: Some players might not enjoy this type of additional distraction, so maybe the feature can be a toggle-able option.


#2

I was just thinking this the other day. Or like Dr. Mario. Lol
But how would you account for troops that can clear a board?


#3

It’s random. Rng.
So this is impossible.


#4

Here was my take on it. I still think this would be a really neat beneficial status effect.