Since we don’t have weapons and can’t see the defense we’re facing before the match.
The devs are showing us why the hero is such an important balance to the game.
All I ask is that you check to make sure the troop hasn’t been posted already.
If you can’t kill him before his first cast. Then it’s game over. And since the game automatically sorts him into the 4th position due his rarity. Removing it is easier said than done.
If it doesn’t skull frank your team to death by it’s self. It’ll surely waste way too many minutes to bring it down since it heals based on its new life stats after a devour. I’m done submitting bug reports that could be bugged like that. They either get ignored or just ninja fixed. But without an announcement players just find out the bug got fixed accidentally. It’s a shit way to go about it.
But yeah…5.2 sucks ass and this and many other troops aren’t helping.
I mean, you def need to get better at the game, that’s obvious from most of your other complaints on the forums. Or at the very least learn to move on from tiny issues you want to be the white knight about.
In this case you clearly have valid points. Hopefully a large list of bannable troops gets listed here as I can see frustration mounting for the .05% that care to play arena. Keep up the good work.(no sarcasm intended)
Pyggra is not a troop I would like to be left with. It explodes red gems and has a 20% chance to summon a copy of itself. That’s not going to win you Arena matches. Any other troop that deals damage to multiple or all enemies will eventually kill it.
Just anecdotal (not a “git gud” comment) - but I’ve done 7 arena runs since release and have lost ONE battle in all of that, when I was a little more distracted.
By the 4th run, I was starting to play a lot faster since a loss is neither here nor there (not GW), so it’s not GW level of care.
Nope you were not. And neither was I → similiar results, did few runs yesterday, lost maybe a battle or two…(and those battles i’d call → “bad luck”) all runs finished with 6 wins.
It’s easy game mode when you look at troops.
I tend to look for synenergies when building my team, but if no synenergies are being offered i just pick the best troop of 3 given.
My few arena runs were basicaly:
Strigfiddler who silenced whole enemy team
Wild Fang, who worked as runic blade with his gain 8 to all stats after killing enemy with his cast.
Tau - simliar story do Wild Fang, but only +4.
Full green team, with Glade Warrior in front, and 3 summoners behind him (Mecha Rat, Giant Spider,Morterra).
other teams i don’t remember, but at least one had Bonebinder (which is pretty luck based with his doomskulls creations and can backfire a lot) and Knight Coronet (with his absurd damage spell).
Thing is, you can build a team that wins a lot.
Only thing that you should be avare is to avoid mana converters picks, unless you already have a troop that can benefit from conversion. Worst thing that can happen, is picking mana converter who will feed enemy troops with mana, and dry your from your colors)