If we can’t have true PvP matches then we could at least have options on how our defense teams work, example: avoid skulls, fill troop #2 first, etc.
Sounds good in theory but it is fairly situational. Guess it would help in the majority of cases though
I’ve often given thought to how to improve the AI, and the pattern I seem to find is the following:
- Use a team with a tankish lead troop and/or dependable entangle capacity
- Use a team that is fairly fast with gathering mana
The end result if you play it, is that you can easily skull bait the AI into not gathering mana when in the start-up phase.
A relatively simple solution would seem that the priority of taking skulls over mana might want to depend on how much damage said skulls would do to your front troop compared to its total health and if it’s (say) less than 1/8th, prefer mana over skulls.
This takes into account entangle, but also attack buffs, stun on your stoneskin trait etc etc.